그림자의 자매 코르
구조물지역: 차가운 강
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
기절할 수 없음
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Area | 차가운 강 |
| Tags | 시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
생명력
400%
회피
+100%
Ailment Threshold
400%
저항
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
LunarisMap
Metadata
LunarisMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
78
생명력
4,002,799
방어도
62,934
회피
13,334
Damage
1,230
주문 피해
1,836
정확도
856
Attack Time
1.17585
경험치
136,147
Minion Life
796,107
Minion Damage
1,019
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1954—2931
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 피해 30% 감폭
공격 속도 51% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
공격 피해: 56%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
이동 속도 130% 증폭
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [18]
LunarisDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 1개 추가 발사
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 속도 25% 감소
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 1.57 초
1969~2954 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 0.1초
0.3초마다 충돌 1회
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
재사용 대기시간: 10 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Emerge2"
}
StateMachine
{
define_shared_state = "fight;"
}
Stats
{
set_curse_orb_additional_height = -10
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
물리 피해의 100%를 추가 냉기 피해로 획득
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 냉기 |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
기절할 수 없음
| Name | 요지부동의 |
|---|---|
| Family | MonsterCannotBeStunned |
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Spawn Tags | not_str: 0 default: 1000 |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.curse_orb_additional_height
-10
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2
Actor.slow_animations_go_to_idle
true
StateMachine.define_shared_state
fight;
그림자의 자매 코르
구조물monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
기절할 수 없음
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Tags | 시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, standalone_map_boss, stone_armour, stone_construct |
생명력
400%
회피
+100%
Ailment Threshold
400%
저항
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
LunarisMap
Metadata
LunarisMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
9,478
Damage
681
주문 피해
1,016
정확도
580
Attack Time
1.17585
경험치
112,805
Minion Life
120,902
Minion Damage
544
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 피해 30% 감폭
공격 속도 51% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
공격 피해: 56%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
이동 속도 130% 증폭
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [18]
LunarisDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 1개 추가 발사
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 속도 25% 감소
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 1.57 초
1071~1607 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 0.1초
0.3초마다 충돌 1회
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
재사용 대기시간: 10 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
SSMStandaloneLunarisBallSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [536]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_curse_orb_additional_height = -10
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"SSMStandaloneLunarisBallSummon",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMStandaloneLunarisBallSummon"] = {
name = "SSMStandaloneLunarisBallSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
물리 피해의 100%를 추가 냉기 피해로 획득
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 냉기 |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
기절할 수 없음
| Name | 요지부동의 |
|---|---|
| Family | MonsterCannotBeStunned |
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Spawn Tags | not_str: 0 default: 1000 |
Stats.monster_uses_map_boss_difficulty_scaling
1
Stats.curse_orb_additional_height
-10
Actor.basic_action
ChangeToStance1, ChangeToStance2
그림자의 자매 코르
구조물monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
기절할 수 없음
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Tags | 시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, standalone_map_boss, stone_armour, stone_construct |
생명력
400%
회피
+100%
Ailment Threshold
400%
저항
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
LunarisMap
Metadata
LunarisMapBlighted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
9,478
Damage
681
주문 피해
1,016
정확도
580
Attack Time
1.17585
경험치
112,805
Minion Life
120,902
Minion Damage
544
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 피해 30% 감폭
공격 속도 51% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
공격 피해: 56%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
이동 속도 130% 증폭
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [18]
LunarisDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 1개 추가 발사
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 속도 25% 감소
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 1.57 초
1071~1607 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 0.1초
0.3초마다 충돌 1회
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
재사용 대기시간: 10 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
SSMStandaloneLunarisBallSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [536]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMapBlighted"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"SSMStandaloneLunarisBallSummon",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMStandaloneLunarisBallSummon"] = {
name = "SSMStandaloneLunarisBallSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
물리 피해의 100%를 추가 냉기 피해로 획득
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 냉기 |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
기절할 수 없음
| Name | 요지부동의 |
|---|---|
| Family | MonsterCannotBeStunned |
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Spawn Tags | not_str: 0 default: 1000 |
그림자의 자매 코르
구조물monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
기절할 수 없음
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Tags | 시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, not_int, not_str, pantheon_daemon, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
생명력
400%
회피
+100%
Ailment Threshold
400%
저항
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
LunarisMap
Metadata
LunarisMapArchnemesis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
9,478
Damage
681
주문 피해
1,016
정확도
580
Attack Time
1.17585
경험치
112,805
Minion Life
120,902
Minion Damage
544
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 피해 30% 감폭
공격 속도 51% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
공격 피해: 56%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
이동 속도 130% 증폭
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [18]
LunarisDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 1개 추가 발사
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 속도 25% 감소
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 1.57 초
1071~1607 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 0.1초
0.3초마다 충돌 1회
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
재사용 대기시간: 10 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
SSMStandaloneLunarisBallSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [536]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_curse_orb_additional_height = -10
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMapArchnemesis"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"SSMStandaloneLunarisBallSummon",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMStandaloneLunarisBallSummon"] = {
name = "SSMStandaloneLunarisBallSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
물리 피해의 100%를 추가 냉기 피해로 획득
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 냉기 |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
기절할 수 없음
| Name | 요지부동의 |
|---|---|
| Family | MonsterCannotBeStunned |
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Spawn Tags | not_str: 0 default: 1000 |
BaseEvents.on_construction_complete
SetCurrentAnimationSpeed( 0.0 );
Positioned.blocking
false
Stats.immune_to_curses
1
Stats.immune_to_auras_from_other_entities
1
Stats.item_drop_slots
0
Stats.monster_no_drops_or_experience
1
Stats.monster_do_not_fracture
1
Stats.is_hidden_monster
1
Stats.base_cannot_be_damaged
1
Stats.base_cannot_be_stunned
1
Stats.cannot_be_knocked_back
1
Stats.curse_orb_additional_height
-10
Life.corpse_usable
false
Life.prevent_corpse_sinking
true
Life.on_death
PauseAnimation();
Actor.slow_animations_go_to_idle
false
Actor.on_start_action
SetCurrentAnimationSpeed( 1.0 );
Actor.on_end_action
SetCurrentAnimationSpeed( 0.0 );
Actor.basic_action
ChangeToStance1, ChangeToStance2
그림자의 자매 코르
구조물monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
기절할 수 없음
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Tags | cleaving_weapon, construct, elder_map_boss, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, stone_armour, stone_construct |
생명력
400%
회피
+100%
Ailment Threshold
400%
저항
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
LunarisMap
Metadata
LunarisMapElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMapElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
물리 피해의 100%를 추가 냉기 피해로 획득
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 냉기 |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
기절할 수 없음
| Name | 요지부동의 |
|---|---|
| Family | MonsterCannotBeStunned |
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Spawn Tags | not_str: 0 default: 1000 |
그림자의 자매 코르
구조물trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Tags | 시전, cold_affinity, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
생명력
100%
Ailment Threshold
100%
저항
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectileMap
Spell, Area, Damage, AreaSpell
시전 속도: 1 초
재사용 대기시간: 8 초
기본 지속시간 5초
1초마다 1714.2의 기본 냉기 피해를 줌
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 3.83 초
1071~1607 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 0.1초
0.3초마다 충돌 1회
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
Triggerable
재사용 대기시간: 8 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectileMap",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectileMap"] = {
name = "LunarisDarkProjectileMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
피해를 받지 않음
피해에 면역
피해를 받을 수 없음
Cannot Be Damaged
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고통 (7) |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고통 (7) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
1100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.immune_to_curses
1
Stats.immune_to_auras_from_other_entities
1
Stats.is_hidden_monster
1
Stats.base_cannot_be_damaged
1
Stats.base_cannot_be_stunned
1
Stats.cannot_be_knocked_back
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true, false
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idle
true, false
Life.corpse_usable
false
Pathfinding.immobile
true
그림자의 자매 코르
구조물trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Khor, Sister of Shadows
| Spectre | |
|---|---|
| Tags | 시전, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
생명력
100%
Ailment Threshold
100%
저항
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectileMap
Spell, Area, Damage, AreaSpell
시전 속도: 1 초
재사용 대기시간: 8 초
기본 지속시간 5초
1초마다 1714.2의 기본 냉기 피해를 줌
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
마지막 대상 맞서기
Object Type
version 2
extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
DiesAfterTime {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Khor, Sister of Shadows",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisDarkProjectileMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectileMap"] = {
name = "LunarisDarkProjectileMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
피해를 받지 않음
피해에 면역
피해를 받을 수 없음
Cannot Be Damaged
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고통 (7) |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고통 (7) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
1100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.immune_to_curses
1
Stats.immune_to_auras_from_other_entities
1
Stats.is_hidden_monster
1
Stats.base_cannot_be_damaged
1
Stats.base_cannot_be_stunned
1
Stats.cannot_be_knocked_back
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true, false
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idle
true, false
Life.corpse_usable
false
Pathfinding.immobile
true
그림자의 자매 코르 Text Audio /23
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























