ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
그림자의 자매 코르
구조물
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
기절할 수 없음
Khor, Sister of Shadows
Spectre
Area차가운 강
Tags시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct
생명력
400%
회피
+100%
Ailment Threshold
400%
저항
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
LunarisMap
Metadata
LunarisMap
레벨
78
생명력
4,002,799
방어도
62,934
회피
13,334
Damage
1,230
주문 피해
1,836
정확도
856
Attack Time
1.17585
경험치
136,147
Minion Life
796,107
Minion Damage
1,019
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
Phys Convert Ele
290%
LunarisComboAttack
Attack, Damage
Base Damage: 1954—2931
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 피해 30% 감폭
공격 속도 51% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
공격 피해: 56%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
이동 속도 130% 증폭
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
ghostlythrow
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
ghostlythrow
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
ghostlythrow
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
ghostlythrow
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [18]
LunarisDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 1개 추가 발사
투사체 속도 25% 감소
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1954—2931
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 속도 25% 감소
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 1.57 초
1969~2954 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 0.1초
0.3초마다 충돌 1회
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
재사용 대기시간: 10 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
}

StateMachine
{
	define_shared_state = "fight;"
}

Stats
{
	set_curse_orb_additional_height = -10
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Khor, Sister of Shadows",
    life = 4,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "LunarisCyclone",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisComboAttack",
        "LunarisSpellBarrage",
        "LunarisGlaiveProjectile",
        "LunarisGlaiveProjectile2",
        "LunarisGlaiveProjectile3",
        "LunarisGlaiveProjectile4",
        "LunarisGlaiveProjectileTriggered",
        "LunarisGlaiveProjectileVertical",
        "LunarisGlaiveProjectileVertical2",
        "LunarisTransform",
        "TriggerCascadeLunaris",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
    name = "LunarisCyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_has_triggered_skill",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
    name = "LunarisComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
    name = "LunarisSpellBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "cast_on_trigger_cascade_event_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
    name = "LunarisGlaiveProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
    name = "LunarisGlaiveProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
    name = "LunarisGlaiveProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
    name = "LunarisGlaiveProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
    name = "LunarisGlaiveProjectileTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_cyclone_contact_%",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
    name = "LunarisGlaiveProjectileVertical",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
    name = "LunarisGlaiveProjectileVertical2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
    name = "LunarisTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
    name = "TriggerCascadeLunaris",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • physical damage % to add as cold 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 냉기
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • display monster mod nemesis test 0 — 0 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    기절할 수 없음
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be stunned 1 — 1 Global — 변경이 불가능한 값
  • Spawn Tagsnot_str: 0 default: 1000
    Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.curse_orb_additional_height
    -10
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2
    Actor.slow_animations_go_to_idle
    true
    StateMachine.define_shared_state
    fight;
    그림자의 자매 코르
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    물리 피해의 100%를 추가 냉기 피해로 획득
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    기절할 수 없음
    Khor, Sister of Shadows
    Spectre
    Tags시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, standalone_map_boss, stone_armour, stone_construct
    생명력
    400%
    회피
    +100%
    Ailment Threshold
    400%
    저항
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    160%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    LunarisMap
    Metadata
    LunarisMapStandalone
    레벨
    68
    생명력
    557,385
    방어도
    28,790
    회피
    9,478
    Damage
    681
    주문 피해
    1,016
    정확도
    580
    Attack Time
    1.17585
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    544
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    LunarisComboAttack
    Attack, Damage
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 피해 30% 감폭
    공격 속도 51% 감폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    LunarisCyclone
    Attack
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    공격 피해: 56%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    이동 속도 130% 증폭
    active skill area of effect radius +% final [-30]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    LunarisGlaiveProjectile
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-30]
    ghostlythrow
    LunarisGlaiveProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-15]
    ghostlythrow
    LunarisGlaiveProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [100]
    lunaris glaive acceleration y [2500]
    ghostlythrow
    LunarisGlaiveProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [-100]
    lunaris glaive acceleration y [2500]
    ghostlythrow
    LunarisGlaiveProjectileTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    투사체 속도 25% 감소
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    cast on cyclone contact % [100]
    monster projectile variation [20]
    monster reverse point blank damage -% at minimum range [50]
    projectile uses contact position [1]
    LunarisTransform
    LunarisDodgeLeft
    재사용 대기시간: 2.5 초
    monster dodge distance [18]
    LunarisDodgeRight
    재사용 대기시간: 2.5 초
    monster dodge direction [1]
    monster dodge distance [18]
    LunarisGlaiveProjectileVertical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    투사체 속도 25% 감소
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisGlaiveProjectileVertical2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 속도 25% 감소
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisSpellBarrage
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    시전 속도: 1.57 초
    1071~1607 냉기 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    기본 지속시간 0.1초
    0.3초마다 충돌 1회
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunaris
    Triggerable
    재사용 대기시간: 10 초
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [80]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    SSMStandaloneLunarisBallSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    alternate minion [536]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_curse_orb_additional_height = -10
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Khor, Sister of Shadows",
        life = 4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "LunarisCyclone",
            "SSMStandaloneLunarisBallSummon",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisComboAttack",
            "LunarisSpellBarrage",
            "LunarisGlaiveProjectile",
            "LunarisGlaiveProjectile2",
            "LunarisGlaiveProjectile3",
            "LunarisGlaiveProjectile4",
            "LunarisGlaiveProjectileTriggered",
            "LunarisGlaiveProjectileVertical",
            "LunarisGlaiveProjectileVertical2",
            "LunarisTransform",
            "TriggerCascadeLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisCyclone"] = {
        name = "LunarisCyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneLunarisBallSummon"] = {
        name = "SSMStandaloneLunarisBallSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisComboAttack"] = {
        name = "LunarisComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrage"] = {
        name = "LunarisSpellBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile"] = {
        name = "LunarisGlaiveProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile2"] = {
        name = "LunarisGlaiveProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile3"] = {
        name = "LunarisGlaiveProjectile3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile4"] = {
        name = "LunarisGlaiveProjectile4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileTriggered"] = {
        name = "LunarisGlaiveProjectileTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_cyclone_contact_%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical"] = {
        name = "LunarisGlaiveProjectileVertical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical2"] = {
        name = "LunarisGlaiveProjectileVertical2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisTransform"] = {
        name = "LunarisTransform",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunaris"] = {
        name = "TriggerCascadeLunaris",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • physical damage % to add as cold 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 냉기
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • display monster mod nemesis test 0 — 0 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    기절할 수 없음
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be stunned 1 — 1 Global — 변경이 불가능한 값
  • Spawn Tagsnot_str: 0 default: 1000
    Stats.monster_uses_map_boss_difficulty_scaling
    1
    Stats.curse_orb_additional_height
    -10
    Actor.basic_action
    ChangeToStance1, ChangeToStance2
    그림자의 자매 코르
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    물리 피해의 100%를 추가 냉기 피해로 획득
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    기절할 수 없음
    Khor, Sister of Shadows
    Spectre
    Tags시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, standalone_map_boss, stone_armour, stone_construct
    생명력
    400%
    회피
    +100%
    Ailment Threshold
    400%
    저항
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    160%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    LunarisMap
    Metadata
    LunarisMapBlighted
    레벨
    68
    생명력
    557,385
    방어도
    28,790
    회피
    9,478
    Damage
    681
    주문 피해
    1,016
    정확도
    580
    Attack Time
    1.17585
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    544
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    LunarisComboAttack
    Attack, Damage
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 피해 30% 감폭
    공격 속도 51% 감폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    LunarisCyclone
    Attack
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    공격 피해: 56%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    이동 속도 130% 증폭
    active skill area of effect radius +% final [-30]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    LunarisGlaiveProjectile
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-30]
    ghostlythrow
    LunarisGlaiveProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-15]
    ghostlythrow
    LunarisGlaiveProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [100]
    lunaris glaive acceleration y [2500]
    ghostlythrow
    LunarisGlaiveProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [-100]
    lunaris glaive acceleration y [2500]
    ghostlythrow
    LunarisGlaiveProjectileTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    투사체 속도 25% 감소
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    cast on cyclone contact % [100]
    monster projectile variation [20]
    monster reverse point blank damage -% at minimum range [50]
    projectile uses contact position [1]
    LunarisTransform
    LunarisDodgeLeft
    재사용 대기시간: 2.5 초
    monster dodge distance [18]
    LunarisDodgeRight
    재사용 대기시간: 2.5 초
    monster dodge direction [1]
    monster dodge distance [18]
    LunarisGlaiveProjectileVertical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    투사체 속도 25% 감소
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisGlaiveProjectileVertical2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 속도 25% 감소
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisSpellBarrage
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    시전 속도: 1.57 초
    1071~1607 냉기 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    기본 지속시간 0.1초
    0.3초마다 충돌 1회
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunaris
    Triggerable
    재사용 대기시간: 10 초
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [80]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    SSMStandaloneLunarisBallSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    alternate minion [536]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapBlighted"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Khor, Sister of Shadows",
        life = 4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "LunarisCyclone",
            "SSMStandaloneLunarisBallSummon",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisComboAttack",
            "LunarisSpellBarrage",
            "LunarisGlaiveProjectile",
            "LunarisGlaiveProjectile2",
            "LunarisGlaiveProjectile3",
            "LunarisGlaiveProjectile4",
            "LunarisGlaiveProjectileTriggered",
            "LunarisGlaiveProjectileVertical",
            "LunarisGlaiveProjectileVertical2",
            "LunarisTransform",
            "TriggerCascadeLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisCyclone"] = {
        name = "LunarisCyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneLunarisBallSummon"] = {
        name = "SSMStandaloneLunarisBallSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisComboAttack"] = {
        name = "LunarisComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrage"] = {
        name = "LunarisSpellBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile"] = {
        name = "LunarisGlaiveProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile2"] = {
        name = "LunarisGlaiveProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile3"] = {
        name = "LunarisGlaiveProjectile3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile4"] = {
        name = "LunarisGlaiveProjectile4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileTriggered"] = {
        name = "LunarisGlaiveProjectileTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_cyclone_contact_%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical"] = {
        name = "LunarisGlaiveProjectileVertical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical2"] = {
        name = "LunarisGlaiveProjectileVertical2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisTransform"] = {
        name = "LunarisTransform",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunaris"] = {
        name = "TriggerCascadeLunaris",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • physical damage % to add as cold 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 냉기
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • display monster mod nemesis test 0 — 0 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    기절할 수 없음
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be stunned 1 — 1 Global — 변경이 불가능한 값
  • Spawn Tagsnot_str: 0 default: 1000
    그림자의 자매 코르
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    물리 피해의 100%를 추가 냉기 피해로 획득
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    기절할 수 없음
    Khor, Sister of Shadows
    Spectre
    Tags시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, not_int, not_str, pantheon_daemon, physical_affinity, ranged, slow_movement, stone_armour, stone_construct
    생명력
    400%
    회피
    +100%
    Ailment Threshold
    400%
    저항
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    160%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    LunarisMap
    Metadata
    LunarisMapArchnemesis
    레벨
    68
    생명력
    557,385
    방어도
    28,790
    회피
    9,478
    Damage
    681
    주문 피해
    1,016
    정확도
    580
    Attack Time
    1.17585
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    544
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    LunarisComboAttack
    Attack, Damage
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 피해 30% 감폭
    공격 속도 51% 감폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    LunarisCyclone
    Attack
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    공격 피해: 56%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    이동 속도 130% 증폭
    active skill area of effect radius +% final [-30]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    LunarisGlaiveProjectile
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-30]
    ghostlythrow
    LunarisGlaiveProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-15]
    ghostlythrow
    LunarisGlaiveProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [100]
    lunaris glaive acceleration y [2500]
    ghostlythrow
    LunarisGlaiveProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    lunaris glaive acceleration x [-100]
    lunaris glaive acceleration y [2500]
    ghostlythrow
    LunarisGlaiveProjectileTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    투사체 속도 25% 감소
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    cast on cyclone contact % [100]
    monster projectile variation [20]
    monster reverse point blank damage -% at minimum range [50]
    projectile uses contact position [1]
    LunarisTransform
    LunarisDodgeLeft
    재사용 대기시간: 2.5 초
    monster dodge distance [18]
    LunarisDodgeRight
    재사용 대기시간: 2.5 초
    monster dodge direction [1]
    monster dodge distance [18]
    LunarisGlaiveProjectileVertical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    투사체 속도 25% 감소
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisGlaiveProjectileVertical2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1081—1622
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 속도 25% 감소
    animation effect variation [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisSpellBarrage
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    시전 속도: 1.57 초
    1071~1607 냉기 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    기본 지속시간 0.1초
    0.3초마다 충돌 1회
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunaris
    Triggerable
    재사용 대기시간: 10 초
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [80]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    SSMStandaloneLunarisBallSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    alternate minion [536]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_curse_orb_additional_height = -10
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapArchnemesis"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Khor, Sister of Shadows",
        life = 4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "LunarisCyclone",
            "SSMStandaloneLunarisBallSummon",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisComboAttack",
            "LunarisSpellBarrage",
            "LunarisGlaiveProjectile",
            "LunarisGlaiveProjectile2",
            "LunarisGlaiveProjectile3",
            "LunarisGlaiveProjectile4",
            "LunarisGlaiveProjectileTriggered",
            "LunarisGlaiveProjectileVertical",
            "LunarisGlaiveProjectileVertical2",
            "LunarisTransform",
            "TriggerCascadeLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisCyclone"] = {
        name = "LunarisCyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneLunarisBallSummon"] = {
        name = "SSMStandaloneLunarisBallSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisComboAttack"] = {
        name = "LunarisComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrage"] = {
        name = "LunarisSpellBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile"] = {
        name = "LunarisGlaiveProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile2"] = {
        name = "LunarisGlaiveProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile3"] = {
        name = "LunarisGlaiveProjectile3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile4"] = {
        name = "LunarisGlaiveProjectile4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileTriggered"] = {
        name = "LunarisGlaiveProjectileTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_cyclone_contact_%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical"] = {
        name = "LunarisGlaiveProjectileVertical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical2"] = {
        name = "LunarisGlaiveProjectileVertical2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisTransform"] = {
        name = "LunarisTransform",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunaris"] = {
        name = "TriggerCascadeLunaris",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • physical damage % to add as cold 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 냉기
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • display monster mod nemesis test 0 — 0 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    기절할 수 없음
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be stunned 1 — 1 Global — 변경이 불가능한 값
  • Spawn Tagsnot_str: 0 default: 1000
    BaseEvents.on_construction_complete
    SetCurrentAnimationSpeed( 0.0 );
    Positioned.blocking
    false
    Stats.immune_to_curses
    1
    Stats.immune_to_auras_from_other_entities
    1
    Stats.item_drop_slots
    0
    Stats.monster_no_drops_or_experience
    1
    Stats.monster_do_not_fracture
    1
    Stats.is_hidden_monster
    1
    Stats.base_cannot_be_damaged
    1
    Stats.base_cannot_be_stunned
    1
    Stats.cannot_be_knocked_back
    1
    Stats.curse_orb_additional_height
    -10
    Life.corpse_usable
    false
    Life.prevent_corpse_sinking
    true
    Life.on_death
    PauseAnimation();
    Actor.slow_animations_go_to_idle
    false
    Actor.on_start_action
    SetCurrentAnimationSpeed( 1.0 );
    Actor.on_end_action
    SetCurrentAnimationSpeed( 0.0 );
    Actor.basic_action
    ChangeToStance1, ChangeToStance2
    그림자의 자매 코르
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    물리 피해의 100%를 추가 냉기 피해로 획득
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    기절할 수 없음
    Khor, Sister of Shadows
    Spectre
    Tagscleaving_weapon, construct, elder_map_boss, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, stone_armour, stone_construct
    생명력
    400%
    회피
    +100%
    Ailment Threshold
    400%
    저항
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    160%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    LunarisMap
    Metadata
    LunarisMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Khor, Sister of Shadows",
        life = 4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • physical damage % to add as cold 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 냉기
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • display monster mod nemesis test 0 — 0 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    기절할 수 없음
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be stunned 1 — 1 Global — 변경이 불가능한 값
  • Spawn Tagsnot_str: 0 default: 1000
    그림자의 자매 코르
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Khor, Sister of Shadows
    Spectre
    Tags시전, cold_affinity, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    생명력
    100%
    Ailment Threshold
    100%
    저항
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormMap
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    Damage
    374
    주문 피해
    374
    정확도
    580
    Attack Time
    1.5
    경험치
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    LunarisDarkProjectileMap
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    기본 지속시간 5초
    1초마다 1714.2의 기본 냉기 피해를 줌
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    LunarisSpellBarrageCelestial
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    시전 속도: 3.83 초
    1071~1607 냉기 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    기본 지속시간 0.1초
    0.3초마다 충돌 1회
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunarisCelestial
    Triggerable
    재사용 대기시간: 8 초
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [100]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Khor, Sister of Shadows",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "LunarisSpellBarrageCelestial",
            "LunarisDarkProjectileMap",
            "TriggerCascadeLunarisCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrageCelestial"] = {
        name = "LunarisSpellBarrageCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectileMap"] = {
        name = "LunarisDarkProjectileMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunarisCelestial"] = {
        name = "TriggerCascadeLunarisCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be damaged 1 — 1 Global — 변경이 불가능한 값
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Stats
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cant touch this [1]
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • Stats.item_drop_slots
    0
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    1100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.immune_to_curses
    1
    Stats.immune_to_auras_from_other_entities
    1
    Stats.is_hidden_monster
    1
    Stats.base_cannot_be_damaged
    1
    Stats.base_cannot_be_stunned
    1
    Stats.cannot_be_knocked_back
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true, false
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true, false
    Life.corpse_usable
    false
    Pathfinding.immobile
    true
    그림자의 자매 코르
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Khor, Sister of Shadows
    Spectre
    Tags시전, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    생명력
    100%
    Ailment Threshold
    100%
    저항
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormMapStandalone
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    Damage
    374
    주문 피해
    374
    정확도
    580
    Attack Time
    1.5
    경험치
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    LunarisDarkProjectileMap
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    기본 지속시간 5초
    1초마다 1714.2의 기본 냉기 피해를 줌
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    FaceLastTarget
    마지막 대상 맞서기
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    
    DiesAfterTime {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Khor, Sister of Shadows",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "LunarisDarkProjectileMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectileMap"] = {
        name = "LunarisDarkProjectileMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • base cannot be damaged 1 — 1 Global — 변경이 불가능한 값
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • trigger cascade target variation 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Stats
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cant touch this [1]
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • Stats.item_drop_slots
    0
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    1100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.immune_to_curses
    1
    Stats.immune_to_auras_from_other_entities
    1
    Stats.is_hidden_monster
    1
    Stats.base_cannot_be_damaged
    1
    Stats.base_cannot_be_stunned
    1
    Stats.cannot_be_knocked_back
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true, false
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true, false
    Life.corpse_usable
    false
    Pathfinding.immobile
    true
    그림자의 자매 코르 Text Audio /23
    이름
    아니, 손님은 예정에 없었어.
    KhorIntroOne — 그림자의 자매 코르
    우리 성소를 더럽히는구나!
    KhorIntroTwo — 그림자의 자매 코르
    천박한 태양을 숭배하지 마라!
    KhorIntroThree — 그림자의 자매 코르
    잘 싸웠다, 자매여.
    KhorDeathOne — 그림자의 자매 코르
    나는... 여기까지다...
    KhorDeathTwo — 그림자의 자매 코르
    마침내... 여명이 오는구나...
    KhorDeathThree — 그림자의 자매 코르
    어둠이여!
    KhorDarknessRandom — 그림자의 자매 코르
    어둠이여!
    KhorDarkness2 — 그림자의 자매 코르
    어둠이여!
    KhorDarkness3 — 그림자의 자매 코르
    감싸여라!
    KhorBeEnvelopedRandom — 그림자의 자매 코르
    감싸여라!
    KhorBeEnveloped2 — 그림자의 자매 코르
    감싸여라!
    KhorBeEnveloped3 — 그림자의 자매 코르
    밤의 한기!
    KhorChillOfNightRandom — 그림자의 자매 코르
    밤의 한기!
    KhorChillOfNight2 — 그림자의 자매 코르
    밤의 한기!
    KhorChillOfNight3 — 그림자의 자매 코르
    어둠이 널 삼킨다!
    KhorDarknessSwallowRandom — 그림자의 자매 코르
    어둠이 널 삼킨다!
    KhorDarknessSwallow2 — 그림자의 자매 코르
    어둠이 널 삼킨다!
    KhorDarknessSwallow3 — 그림자의 자매 코르
    그림자여, 드리워라!
    KhorShadowsFallRandom — 그림자의 자매 코르
    그림자여, 드리워라!
    KhorShadowsFall2 — 그림자의 자매 코르
    자매여!
    KhorSisterRandom — 그림자의 자매 코르
    자매여!
    KhorSister2 — 그림자의 자매 코르
    자매여!
    KhorSister3 — 그림자의 자매 코르
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.