暗影姐妹科尔
构造体
区域: 寒霜之河
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Khor, Sister of Shadows
幽魂 | N |
---|---|
地区 | 寒霜之河 |
标签 | 施法, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
生命
400%
闪避值
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LunarisMap
Metadata
LunarisMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
2,033,081
护甲
49,865
闪避值
12,058
能量护盾
0
伤害
1,033
法术伤害
1,541
命中
381
攻击间隔
1.17585
经验值
129,844
异常状态临界值
1,057,202
冰缓
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
攻击, 伤害
基本伤害: 1640–2460
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
伤害总降 30%
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
攻击
基本伤害: 1640–2460
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 56%
攻击间隔: 1.755 秒
冷却时间: 5 秒
攻击伤害总降 44%
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1640–2460
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
施放间隔: 1.57 秒
造成 1643 - 2465 冰霜伤害
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
可触发
冷却时间: 10 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" } StateMachine { define_shared_state = "fight;" } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 250.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisMap"] = { name = "Khor, Sister of Shadows", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "LunarisCyclone", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisComboAttack", "LunarisSpellBarrage", "LunarisGlaiveProjectile", "LunarisGlaiveProjectile2", "LunarisGlaiveProjectile3", "LunarisGlaiveProjectile4", "LunarisGlaiveProjectileTriggered", "LunarisGlaiveProjectileVertical", "LunarisGlaiveProjectileVertical2", "LunarisTransform", "TriggerCascadeLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisCyclone"] = { name = "LunarisCyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", "projectile_uses_contact_position", }, levels = { [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisComboAttack"] = { name = "LunarisComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrage"] = { name = "LunarisSpellBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile"] = { name = "LunarisGlaiveProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile2"] = { name = "LunarisGlaiveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile3"] = { name = "LunarisGlaiveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile4"] = { name = "LunarisGlaiveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileTriggered"] = { name = "LunarisGlaiveProjectileTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_cyclone_contact_%", "monster_projectile_variation", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical"] = { name = "LunarisGlaiveProjectileVertical", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical2"] = { name = "LunarisGlaiveProjectileVertical2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisTransform"] = { name = "LunarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunaris"] = { name = "TriggerCascadeLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
暗影姐妹科尔
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Khor, Sister of Shadows
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, standalone_map_boss, stone_armour, stone_construct |
生命
400%
闪避值
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LunarisMap
Metadata
LunarisMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
681
法术伤害
1,016
命中
290
攻击间隔
1.17585
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
攻击, 伤害
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
伤害总降 30%
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 56%
攻击间隔: 1.755 秒
冷却时间: 5 秒
攻击伤害总降 44%
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
施放间隔: 1.57 秒
造成 1168 - 1752 冰霜伤害
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
可触发
冷却时间: 10 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
SSMStandaloneLunarisBallSummon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [536]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" } Render { selection_height_override = 250.0 } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisMapStandalone"] = { name = "Khor, Sister of Shadows", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "LunarisCyclone", "SSMStandaloneLunarisBallSummon", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisComboAttack", "LunarisSpellBarrage", "LunarisGlaiveProjectile", "LunarisGlaiveProjectile2", "LunarisGlaiveProjectile3", "LunarisGlaiveProjectile4", "LunarisGlaiveProjectileTriggered", "LunarisGlaiveProjectileVertical", "LunarisGlaiveProjectileVertical2", "LunarisTransform", "TriggerCascadeLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisCyclone"] = { name = "LunarisCyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", "projectile_uses_contact_position", }, levels = { [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneLunarisBallSummon"] = { name = "SSMStandaloneLunarisBallSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisComboAttack"] = { name = "LunarisComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrage"] = { name = "LunarisSpellBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile"] = { name = "LunarisGlaiveProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile2"] = { name = "LunarisGlaiveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile3"] = { name = "LunarisGlaiveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile4"] = { name = "LunarisGlaiveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileTriggered"] = { name = "LunarisGlaiveProjectileTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_cyclone_contact_%", "monster_projectile_variation", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical"] = { name = "LunarisGlaiveProjectileVertical", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical2"] = { name = "LunarisGlaiveProjectileVertical2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisTransform"] = { name = "LunarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunaris"] = { name = "TriggerCascadeLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
暗影姐妹科尔
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Khor, Sister of Shadows
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, not_int, not_str, pantheon_daemon, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
生命
400%
闪避值
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LunarisMap
Metadata
LunarisMapArchnemesis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
681
法术伤害
1,016
命中
290
攻击间隔
1.17585
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
攻击, 伤害
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
伤害总降 30%
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 56%
攻击间隔: 1.755 秒
冷却时间: 5 秒
攻击伤害总降 44%
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5 米
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5 米
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
施放间隔: 1.57 秒
造成 1168 - 1752 冰霜伤害
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
可触发
冷却时间: 10 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
SSMStandaloneLunarisBallSummon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [536]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" } Render { selection_height_override = 250.0 } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisMapArchnemesis"] = { name = "Khor, Sister of Shadows", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "LunarisCyclone", "SSMStandaloneLunarisBallSummon", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisComboAttack", "LunarisSpellBarrage", "LunarisGlaiveProjectile", "LunarisGlaiveProjectile2", "LunarisGlaiveProjectile3", "LunarisGlaiveProjectile4", "LunarisGlaiveProjectileTriggered", "LunarisGlaiveProjectileVertical", "LunarisGlaiveProjectileVertical2", "LunarisTransform", "TriggerCascadeLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisCyclone"] = { name = "LunarisCyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", "projectile_uses_contact_position", }, levels = { [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneLunarisBallSummon"] = { name = "SSMStandaloneLunarisBallSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisComboAttack"] = { name = "LunarisComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrage"] = { name = "LunarisSpellBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile"] = { name = "LunarisGlaiveProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile2"] = { name = "LunarisGlaiveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile3"] = { name = "LunarisGlaiveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile4"] = { name = "LunarisGlaiveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileTriggered"] = { name = "LunarisGlaiveProjectileTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_cyclone_contact_%", "monster_projectile_variation", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical"] = { name = "LunarisGlaiveProjectileVertical", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical2"] = { name = "LunarisGlaiveProjectileVertical2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisTransform"] = { name = "LunarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunaris"] = { name = "TriggerCascadeLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
暗影姐妹科尔
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Khor, Sister of Shadows
幽魂 | N |
---|---|
标签 | cleaving_weapon, construct, elder_map_boss, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, stone_armour, stone_construct |
生命
400%
闪避值
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LunarisMap
Metadata
LunarisMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisMapElder"] = { name = "Khor, Sister of Shadows", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
暗影姐妹科尔
构造体
无法被伤害
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
Khor, Sister of Shadows
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
生命
100%
异常状态临界值
100%
抗性
40 40 40 25
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LunarisCelestialForm
Metadata
LunarisCelestialFormMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectileMap
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 8 秒
基础持续时间为 5 秒
每秒造成 1868.5 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
每秒造成 1868.5 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
施放间隔: 3.83 秒
造成 1168 - 1752 冰霜伤害
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的击中不能眩晕敌人
基础持续时间为 0.1 秒
每 0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
可触发
冷却时间: 8 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMap"] = { name = "Khor, Sister of Shadows", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "LunarisSpellBarrageCelestial", "LunarisDarkProjectileMap", "TriggerCascadeLunarisCelestial", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrageCelestial"] = { name = "LunarisSpellBarrageCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectileMap"] = { name = "LunarisDarkProjectileMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunarisCelestial"] = { name = "TriggerCascadeLunarisCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
暗影姐妹科尔
构造体
无法被伤害
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
Khor, Sister of Shadows
幽魂 | N |
---|---|
标签 | 施法, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
生命
100%
异常状态临界值
100%
抗性
40 40 40 25
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LunarisCelestialForm
Metadata
LunarisCelestialFormMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectileMap
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 8 秒
基础持续时间为 5 秒
每秒造成 1868.5 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
每秒造成 1868.5 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
面对最后目标
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm" DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMapStandalone"] = { name = "Khor, Sister of Shadows", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "LunarisDarkProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectileMap"] = { name = "LunarisDarkProjectileMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, }
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |