暗影姐妹科尔
构造体
区域: 寒霜之河
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Khor, Sister of Shadows
幽魂N
地区寒霜之河
标签施法, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct
生命
400%
闪避值
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LunarisMap
Metadata
LunarisMap
等级
78
生命
4,002,799
护甲
62,934
闪避值
13,334
伤害
1,230
法术伤害
1,836
命中
856
攻击间隔
1.17585
经验值
136,147
召唤物生命
796,107
召唤物伤害
1,019
异常状态临界值
1,961,371
冰缓
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
LunarisComboAttack
攻击, 伤害
基本伤害: 1954–2931
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
伤害总降 30%
攻击速度总降 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
攻击
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 56%
攻击间隔: 1.755 秒
冷却时间: 5 秒
攻击伤害总降 44%
移动速度总增 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
额外发射 1 个投射物
近战打击范围 +5
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
伤害总降 30%
投射物速度加快 90%
近战打击范围 +5
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.755 秒
攻击伤害总降 30%
投射物速度减慢 25%
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
额外发射 1 个投射物
投射物速度减慢 25%
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击间隔: 1.755 秒
伤害总降 30%
投射物速度减慢 25%
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
施放间隔: 1.57 秒
造成 1969 - 2954 冰霜伤害
你的击中不能眩晕敌人
基础持续时间为 0.1
0.3 秒一次冲击
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
可触发
冷却时间: 10 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
}

StateMachine
{
	define_shared_state = "fight;"
}

Stats
{
	set_curse_orb_additional_height = -10
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 250.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisMap"] = {
    name = "Khor, Sister of Shadows",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "LunarisCyclone",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisComboAttack",
        "LunarisSpellBarrage",
        "LunarisGlaiveProjectile",
        "LunarisGlaiveProjectile2",
        "LunarisGlaiveProjectile3",
        "LunarisGlaiveProjectile4",
        "LunarisGlaiveProjectileTriggered",
        "LunarisGlaiveProjectileVertical",
        "LunarisGlaiveProjectileVertical2",
        "LunarisTransform",
        "TriggerCascadeLunaris",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
    name = "LunarisCyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_has_triggered_skill",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
    name = "LunarisComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
    name = "LunarisSpellBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "cast_on_trigger_cascade_event_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
    name = "LunarisGlaiveProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
    name = "LunarisGlaiveProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
    name = "LunarisGlaiveProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
    name = "LunarisGlaiveProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
    name = "LunarisGlaiveProjectileTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_cyclone_contact_%",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
    name = "LunarisGlaiveProjectileVertical",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
    name = "LunarisGlaiveProjectileVertical2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
    name = "LunarisTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
    name = "TriggerCascadeLunaris",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 冰霜
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    免疫晕眩
    Name坚韧的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.curse_orb_additional_height-10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_statefight;
    暗影姐妹科尔
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    免疫晕眩
    Khor, Sister of Shadows
    幽魂N
    标签施法, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, standalone_map_boss, stone_armour, stone_construct
    生命
    400%
    闪避值
    +100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    LunarisMap
    Metadata
    LunarisMapStandalone
    等级
    68
    生命
    557,385
    护甲
    28,790
    闪避值
    9,478
    伤害
    681
    法术伤害
    1,016
    命中
    580
    攻击间隔
    1.17585
    经验值
    112,805
    召唤物生命
    120,902
    召唤物伤害
    544
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    LunarisComboAttack
    攻击, 伤害
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    伤害总降 30%
    攻击速度总降 51%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    LunarisCyclone
    攻击
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击伤害: 56%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    攻击伤害总降 44%
    移动速度总增 130%
    active skill area of effect radius +% final [-30]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    LunarisGlaiveProjectile
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    额外发射 1 个投射物
    近战打击范围 +5
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-30]
    LunarisGlaiveProjectile2
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    额外发射 1 个投射物
    近战打击范围 +5
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-15]
    LunarisGlaiveProjectile3
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    投射物速度加快 90%
    近战打击范围 +5
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [100]
    lunaris glaive acceleration y [2500]
    LunarisGlaiveProjectile4
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    投射物速度加快 90%
    近战打击范围 +5
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [-100]
    lunaris glaive acceleration y [2500]
    LunarisGlaiveProjectileTriggered
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    投射物速度减慢 25%
    base is projectile [1]
    cast on cyclone contact % [100]
    monster projectile variation [20]
    monster reverse point blank damage -% at minimum range [50]
    projectile uses contact position [1]
    LunarisTransform
    LunarisDodgeLeft
    冷却时间: 2.5 秒
    monster dodge distance [18]
    LunarisDodgeRight
    冷却时间: 2.5 秒
    monster dodge direction [1]
    monster dodge distance [18]
    LunarisGlaiveProjectileVertical
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    伤害总降 30%
    额外发射 1 个投射物
    投射物速度减慢 25%
    base is projectile [1]
    monster projectile variation [23]
    LunarisGlaiveProjectileVertical2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    伤害总降 30%
    投射物速度减慢 25%
    animation effect variation [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisSpellBarrage
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
    施放间隔: 1.57 秒
    造成 1071 - 1607 冰霜伤害
    你的击中不能眩晕敌人
    基础持续时间为 0.1
    0.3 秒一次冲击
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunaris
    可触发
    冷却时间: 10 秒
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [80]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    SSMStandaloneLunarisBallSummon
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [536]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_curse_orb_additional_height = -10
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );"
    }
    
    Render
    {
    	selection_height_override = 250.0
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapStandalone"] = {
        name = "Khor, Sister of Shadows",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "LunarisCyclone",
            "SSMStandaloneLunarisBallSummon",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisComboAttack",
            "LunarisSpellBarrage",
            "LunarisGlaiveProjectile",
            "LunarisGlaiveProjectile2",
            "LunarisGlaiveProjectile3",
            "LunarisGlaiveProjectile4",
            "LunarisGlaiveProjectileTriggered",
            "LunarisGlaiveProjectileVertical",
            "LunarisGlaiveProjectileVertical2",
            "LunarisTransform",
            "TriggerCascadeLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisCyclone"] = {
        name = "LunarisCyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneLunarisBallSummon"] = {
        name = "SSMStandaloneLunarisBallSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisComboAttack"] = {
        name = "LunarisComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrage"] = {
        name = "LunarisSpellBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile"] = {
        name = "LunarisGlaiveProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile2"] = {
        name = "LunarisGlaiveProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile3"] = {
        name = "LunarisGlaiveProjectile3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile4"] = {
        name = "LunarisGlaiveProjectile4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileTriggered"] = {
        name = "LunarisGlaiveProjectileTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_cyclone_contact_%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical"] = {
        name = "LunarisGlaiveProjectileVertical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical2"] = {
        name = "LunarisGlaiveProjectileVertical2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisTransform"] = {
        name = "LunarisTransform",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunaris"] = {
        name = "TriggerCascadeLunaris",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 冰霜
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    免疫晕眩
    Name坚韧的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.curse_orb_additional_height-10
    Actor.basic_actionChangeToStance1, ChangeToStance2
    暗影姐妹科尔
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    免疫晕眩
    Khor, Sister of Shadows
    幽魂N
    标签施法, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, not_int, not_str, pantheon_daemon, physical_affinity, ranged, slow_movement, stone_armour, stone_construct
    生命
    400%
    闪避值
    +100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    LunarisMap
    Metadata
    LunarisMapArchnemesis
    等级
    68
    生命
    557,385
    护甲
    28,790
    闪避值
    9,478
    伤害
    681
    法术伤害
    1,016
    命中
    580
    攻击间隔
    1.17585
    经验值
    112,805
    召唤物生命
    120,902
    召唤物伤害
    544
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    LunarisComboAttack
    攻击, 伤害
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    伤害总降 30%
    攻击速度总降 51%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    LunarisCyclone
    攻击
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击伤害: 56%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    攻击伤害总降 44%
    移动速度总增 130%
    active skill area of effect radius +% final [-30]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    LunarisGlaiveProjectile
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    额外发射 1 个投射物
    近战打击范围 +5
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-30]
    LunarisGlaiveProjectile2
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    额外发射 1 个投射物
    近战打击范围 +5
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-15]
    LunarisGlaiveProjectile3
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    投射物速度加快 90%
    近战打击范围 +5
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [100]
    lunaris glaive acceleration y [2500]
    LunarisGlaiveProjectile4
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    伤害总降 30%
    投射物速度加快 90%
    近战打击范围 +5
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [-100]
    lunaris glaive acceleration y [2500]
    LunarisGlaiveProjectileTriggered
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    攻击伤害总降 30%
    投射物速度减慢 25%
    base is projectile [1]
    cast on cyclone contact % [100]
    monster projectile variation [20]
    monster reverse point blank damage -% at minimum range [50]
    projectile uses contact position [1]
    LunarisTransform
    LunarisDodgeLeft
    冷却时间: 2.5 秒
    monster dodge distance [18]
    LunarisDodgeRight
    冷却时间: 2.5 秒
    monster dodge direction [1]
    monster dodge distance [18]
    LunarisGlaiveProjectileVertical
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    伤害总降 30%
    额外发射 1 个投射物
    投射物速度减慢 25%
    base is projectile [1]
    monster projectile variation [23]
    LunarisGlaiveProjectileVertical2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    伤害总降 30%
    投射物速度减慢 25%
    animation effect variation [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisSpellBarrage
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
    施放间隔: 1.57 秒
    造成 1071 - 1607 冰霜伤害
    你的击中不能眩晕敌人
    基础持续时间为 0.1
    0.3 秒一次冲击
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunaris
    可触发
    冷却时间: 10 秒
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [80]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    SSMStandaloneLunarisBallSummon
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [536]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_curse_orb_additional_height = -10
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );"
    }
    
    Render
    {
    	selection_height_override = 250.0
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapArchnemesis"] = {
        name = "Khor, Sister of Shadows",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "LunarisCyclone",
            "SSMStandaloneLunarisBallSummon",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisComboAttack",
            "LunarisSpellBarrage",
            "LunarisGlaiveProjectile",
            "LunarisGlaiveProjectile2",
            "LunarisGlaiveProjectile3",
            "LunarisGlaiveProjectile4",
            "LunarisGlaiveProjectileTriggered",
            "LunarisGlaiveProjectileVertical",
            "LunarisGlaiveProjectileVertical2",
            "LunarisTransform",
            "TriggerCascadeLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisCyclone"] = {
        name = "LunarisCyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneLunarisBallSummon"] = {
        name = "SSMStandaloneLunarisBallSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 536, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisComboAttack"] = {
        name = "LunarisComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrage"] = {
        name = "LunarisSpellBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile"] = {
        name = "LunarisGlaiveProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile2"] = {
        name = "LunarisGlaiveProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile3"] = {
        name = "LunarisGlaiveProjectile3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile4"] = {
        name = "LunarisGlaiveProjectile4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileTriggered"] = {
        name = "LunarisGlaiveProjectileTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_cyclone_contact_%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical"] = {
        name = "LunarisGlaiveProjectileVertical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical2"] = {
        name = "LunarisGlaiveProjectileVertical2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisTransform"] = {
        name = "LunarisTransform",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunaris"] = {
        name = "TriggerCascadeLunaris",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 冰霜
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    免疫晕眩
    Name坚韧的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    keyval
    BaseEvents.on_construction_completeSetCurrentAnimationSpeed( 0.0 );
    Positioned.blockingfalse
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.item_drop_slots0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.is_hidden_monster1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.curse_orb_additional_height-10
    Life.corpse_usablefalse
    Life.prevent_corpse_sinkingtrue
    Life.on_deathPauseAnimation();
    Actor.slow_animations_go_to_idlefalse
    Actor.on_start_actionSetCurrentAnimationSpeed( 1.0 );
    Actor.on_end_actionSetCurrentAnimationSpeed( 0.0 );
    Actor.basic_actionChangeToStance1, ChangeToStance2
    暗影姐妹科尔
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    免疫晕眩
    Khor, Sister of Shadows
    幽魂N
    标签cleaving_weapon, construct, elder_map_boss, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, stone_armour, stone_construct
    生命
    400%
    闪避值
    +100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    LunarisMap
    Metadata
    LunarisMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisMapElder"] = {
        name = "Khor, Sister of Shadows",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 冰霜
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    免疫晕眩
    Name坚韧的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    暗影姐妹科尔
    构造体
    无法被伤害
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Khor, Sister of Shadows
    幽魂N
    标签施法, cold_affinity, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    生命
    100%
    异常状态临界值
    100%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormMap
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    召唤物生命
    1,395
    召唤物伤害
    298
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    LunarisDarkProjectileMap
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    基础持续时间为 5
    每秒造成 1714.2 基础冰霜伤害
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    LunarisSpellBarrageCelestial
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
    施放间隔: 3.83 秒
    造成 1071 - 1607 冰霜伤害
    你的击中不能眩晕敌人
    基础持续时间为 0.1
    0.3 秒一次冲击
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunarisCelestial
    可触发
    冷却时间: 8 秒
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [100]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMap"] = {
        name = "Khor, Sister of Shadows",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "LunarisSpellBarrageCelestial",
            "LunarisDarkProjectileMap",
            "TriggerCascadeLunarisCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrageCelestial"] = {
        name = "LunarisSpellBarrageCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectileMap"] = {
        name = "LunarisDarkProjectileMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunarisCelestial"] = {
        name = "TriggerCascadeLunarisCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被伤害
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.is_hidden_monster1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Life.corpse_usablefalse
    Pathfinding.immobiletrue
    暗影姐妹科尔
    构造体
    无法被伤害
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Khor, Sister of Shadows
    幽魂N
    标签施法, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    生命
    100%
    异常状态临界值
    100%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormMapStandalone
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    召唤物生命
    1,395
    召唤物伤害
    298
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    LunarisDarkProjectileMap
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    基础持续时间为 5
    每秒造成 1714.2 基础冰霜伤害
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    FaceLastTarget
    面对最后目标

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormMapStandalone"] = {
        name = "Khor, Sister of Shadows",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "LunarisDarkProjectileMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectileMap"] = {
        name = "LunarisDarkProjectileMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 5000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    
    无法被伤害
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.is_hidden_monster1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Life.corpse_usablefalse
    Pathfinding.immobiletrue
    暗影姐妹科尔 Text Audio /23
    名字
    不,姐妹,我们不会的。
    KhorIntroOne
    你亵渎了我们的圣所!
    KhorIntroTwo
    别敬拜那花哨的太阳!
    KhorIntroThree
    你打得很好,姐妹。
    KhorDeathOne
    我……完了……
    KhorDeathTwo
    黎明……终于来了……
    KhorDeathThree
    黑暗!
    KhorDarknessRandom
    黑暗!
    KhorDarkness2
    黑暗!
    KhorDarkness3
    被包围了!
    KhorBeEnvelopedRandom
    被包围了!
    KhorBeEnveloped2
    被包围了!
    KhorBeEnveloped3
    彻夜之寒!
    KhorChillOfNightRandom
    彻夜之寒!
    KhorChillOfNight2
    彻夜之寒!
    KhorChillOfNight3
    黑暗吞噬你!
    KhorDarknessSwallowRandom
    黑暗吞噬你!
    KhorDarknessSwallow2
    黑暗吞噬你!
    KhorDarknessSwallow3
    阴影落幕!
    KhorShadowsFallRandom
    阴影落幕!
    KhorShadowsFall2
    姐妹!
    KhorSisterRandom
    姐妹!
    KhorSister2
    姐妹!
    KhorSister3
    Edit

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