예언 페란두스 광란
성유 붓기 스킬 군 주얼 판테온 아이템 패시브 스킬 트리 Fossil 기폭제 환영의 오브 갑충석 Breachstone Emblem 무궁한 주얼 점술 카드 상점
요새의 건축가 마타틀
Matatl, Architect of Fortifications

요새의 건축가 마타틀(Matatl, Architect of Fortifications)

SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [1500]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
Tagsred_blood, human, cultist
Damage134%
생명력500%
Energy Shield From Life100%
Ailment Threshold500%
치명타 확률5%
TypeVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
정확도+100%

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2544~4725 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2544~4725 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1526~2835 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 200% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
1663~4989 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 200% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 200% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
84요새의 건축가 마타틀575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2258~4194 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2258~4194 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1355~2517 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 193.7% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
1490~4471 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 193.7% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 193.7% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
82요새의 건축가 마타틀5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1777~3300 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1777~3300 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1066~1980 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 181% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
1195~3586 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 181% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 181% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
78요새의 건축가 마타틀398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1313~2439 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1313~2439 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
787.8~1463 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 165.3% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
904.6~2714 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 165.3% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 165.3% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
73요새의 건축가 마타틀296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
966.7~1795 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
966.7~1795 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
580~1077 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 149.5% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
682~2046 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 149.5% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 149.5% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
68요새의 건축가 마타틀21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"
화염 저항냉기 저항번개 저항카오스 저항
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect4"] = {
    name = "Matatl, Architect of Fortifications",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "MoveDaemonSawblades",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonSawblades"] = {
    name = "MoveDaemonSawblades",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
Tagsred_blood, human, cultist
Damage134%
생명력500%
Energy Shield From Life100%
Ailment Threshold500%
치명타 확률5%
TypeTempleVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
정확도+100%

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2544~4725 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2544~4725 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1526~2835 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 200% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
1663~4989 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 200% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 200% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
84요새의 건축가 마타틀575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2258~4194 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
2258~4194 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1355~2517 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 193.7% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
1490~4471 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 193.7% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 193.7% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
82요새의 건축가 마타틀5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1777~3300 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1777~3300 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1066~1980 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 181% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
1195~3586 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 181% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 181% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
78요새의 건축가 마타틀398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1313~2439 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
1313~2439 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
787.8~1463 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 165.3% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
904.6~2714 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 165.3% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 165.3% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
73요새의 건축가 마타틀296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileLightning
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
966.7~1795 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileLightning2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
966.7~1795 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
580~1077 번개 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second
재사용 대기시간: 6 Second

ArchitectComboStompLightning
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 149.5% 증폭
주는 공격 피해 5% 증폭

is_area_damage Spell Area Triggerable Hit AreaSpell
시전 속도: 1 Second

DelayedLightningSparkTriggerCascade
682~2046 번개 피해
기본 지속시간 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
시전 속도: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
시전 속도: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
시전 속도: 1 Second

MoveDaemonSawblades
SpellCanRepeat Triggerable시전 속도: 2 Second
재사용 대기시간: 12 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3.43 Second
재사용 대기시간: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectLightningSlashRight
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 149.5% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectLightningSlashLeft
물리 피해의 75%를 번개 피해로 전환
공격 속도 25% 감폭
주는 피해 149.5% 증폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
68요새의 건축가 마타틀21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"
화염 저항냉기 저항번개 저항카오스 저항
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect4"] = {
    name = "Matatl, Architect of Fortifications",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "MoveDaemonSawblades",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonSawblades"] = {
    name = "MoveDaemonSawblades",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}