바레쉬의 반향
야수
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-25]
cannot have affliction mods [1]
monster penalty against minions damage +% final vs player minions [-25]
cannot have affliction mods [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Reflection of Varhesh
Spectre | N |
---|---|
Tags | amphibian_beast, beast, 시전, cold_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, ranged, small_height, water |
생명력
104%
방어도
+50%
회피
+50%
Ailment Threshold
104%
저항
40 40 40 25
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.2 Second
Damage Spread
±20%
경험치
150%
Model Size
120%
Type
SilverFrogImageMap
Metadata
SilverFrogImageMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,691
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.2
경험치
15,383
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.2 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 공격 피해 50% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
FrogGodMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 3 초
재사용 대기시간: 10 초
1095~1642 냉기 피해
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [3]
mortar distance in front of target [20]
projectile spread radius [125]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [3]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/Frog/Frog" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Life { corpse_usable = false } Stats { monster_rarity_damage_+%_final = -70 monster_slain_flask_charges_granted_+% = -600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Frog/Frog" BaseEvents { //on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/Yugul_SilverFrog/fearless.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverFrogImageMap"] = { name = "Reflection of Varhesh", life = 1.04, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.2, attackRange = 10, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", "FrogGodMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrogGodMortar"] = { name = "FrogGodMortar", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 3, -25, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |