쉬지 못하는 소형 뼈 로아
언데드
undead description [1]
corpse cannot be destroyed [1]
Restless Small Bone Rhoa
SpectreY
Tagsanimal_claw_weapon, avian_beast, beast, bone_armour, bones, has_claw, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, slow_movement, small_height, undead
Packs
  • 쉬지 못하는 소형 뼈 로아, 쉬지 못하는 뼈 로아
  • 생명력
    99%
    방어도
    +25%
    Ailment Threshold
    99%
    저항
    0 40 0 0
    Damage
    110%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    90%
    Type
    UndeadRhoaWeak
    Metadata
    RhoaSkeletonSmallSupporter
    레벨
    68
    생명력
    6,369
    방어도
    35,988
    회피
    4,739
    에너지 보호막
    0
    Damage
    411
    주문 피해
    411
    정확도
    290
    Attack Time
    1.395
    경험치
    11,281
    Ailment Threshold
    6,369
    Chill
    20
    Shock
    20
    Brittle
    114
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 329–493
    치명타 확률: 5%
    Attack Time: 1.395 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    방패 돌진
    Base Damage: 329–493
    치명타 확률: 5%
    Attack Time: 1.395 초
    재사용 대기시간: 3 초
    단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
    치명타가 발생하지 않음
    최대 돌진 거리에서 적의 기절 지속시간 50% 증가
    최대 돌진 거리에서 명중 시 피해 40% 증폭
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    RhoaShieldChargeTaunt
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    방패 돌진
    Base Damage: 329–493
    치명타 확률: 5%
    Attack Time: 1.395 초
    재사용 대기시간: 3 초
    단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
    치명타가 발생하지 않음
    최대 돌진 거리에서 적의 기절 지속시간 50% 증가
    최대 돌진 거리에서 명중 시 피해 50% 증폭
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaSkeletonSmallSupporter"] = {
        name = "Restless Small Bone Rhoa",
        life = 0.99,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "RhoaShieldCharge",
            "RhoaShieldChargeTaunt",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTaunt"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global