공포의 돌
구조물
display monster mod nemesis test [0]
kill traps mines and totems on death [1]
The Dreadstone
SpectreN
Area공포의 잡목림
Tagsbludgeoning_weapon, construct, ghost_blood, has_two_hand_mace, has_two_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, stone_armour
생명력
400%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
400%
저항
0 0 0 40
Damage
144%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
140%
Type
ChaosGolemUnique
Metadata
ChaosElementalWorldUnique
레벨
53
생명력
9,400
방어도
12,828
회피
2,730
에너지 보호막
1,175
Damage
248
주문 피해
248
정확도
159
Attack Time
1.5
경험치
11,383
Ailment Threshold
9,400
Chill
30
Shock
30
Brittle
168
Scorch
30
Sap
82
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 198–297
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosGolemUniqueSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
산산조각
Base Damage: 198–297
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 2 초
철퇴나 셉터, 도끼, 지팡이로 지면을 강타하면 부서진 지면이 파도를 일으키며 전방의 적들에게 피해를 줍니다. 파도에 맞은 적들은 원형의 충격파를 방출하여 주변의 적들에게 피해를 줍니다.
공격 속도 20% 증폭
충격파가 주는 피해 60% 감폭
active skill area of effect radius +% final [-20]
is area damage [1]
TemporalChainsAuraMonsterTotem
Spell, Multicastable, Triggerable
시전 속도: 0.2 초
재사용 대기시간: 7 초
alternate minion [232]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalWorldUnique"] = {
    name = "The Dreadstone",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "TemporalChainsAuraMonsterTotem",
        "ChaosGolemUniqueSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsAuraMonsterTotem"] = {
    name = "TemporalChainsAuraMonsterTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {232, 1, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGolemUniqueSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
display monster mod nemesis test [0]
IdMonsterCorruptedBloodNovaDaemon
FamilyDaemon
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global