투코하마의 고통
구조물
monster no drops or experience [1]
피해를 받을 수 없음
밀려날 수 없음
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tukohama's Suffering
SpectreN
Tagsconstruct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, not_int, stone_armour
생명력
200%
방어도
+100%
Ailment Threshold
200%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
200%
Type
MonsterTotem
Metadata
TukohamaPuiTotemBeam
레벨
68
생명력
12,867
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
TukohamaTotemFireBeam
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
작열 광선
시전 속도: 0.5 초
적들에게 화상을 주는 화염 광선을 시전합니다. 광선 속 적들은 화상이 심해지며, 단계가 거듭될수록 광선의 피해가 추가됩니다. 최대 단계에 이르면 적에게 화염 노출을 적용합니다. 광선에서 벗어난 적들은 일정 시간 동안 화상이 지속됩니다. 시전 속도가 빨라지면 광선이 선회하는 속도도 빨라집니다.
1초마다 2310.3의 기본 화염 피해를 줌
기본 지속시간 1.35
주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
디버프 단계 추가 시 피해 -90% 추가
광선 사거리 50% 증가
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeam"] = {
    name = "Tukohama's Suffering",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TukohamaTotemFireBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTotemFireBeam"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
        "fire_beam_max_rotation_speed_+%",
        "fire_beam_charge_up_time_ms",
        "fire_beam_length_+%",
        "spell_damage_modifiers_apply_to_skill_dot",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {2, 1350, -90, -90, 1000, 50, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global