トゥコハマの苦悩
コンストラクト
monster no drops or experience [1]
ダメージを受けることがない
ノックバックを受けることがない
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tukohama's Suffering
SpectreN
Tagsconstruct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, not_int, stone_armour
ライフ
200%
アーマー
+100%
Ailment Threshold
200%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
200%
Type
MonsterTotem
Metadata
TukohamaPuiTotemBeam
レベル
68
ライフ
12,867
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
TukohamaTotemFireBeam
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
スコーチングレイ
キャストタイム: 0.5 秒
触れた敵を燃やす炎のビームを放つ。敵がビームの中に留まると燃焼の威力が増し、ステージごとにビームのダメージの一部が追加される。最大ステージに達すると曝露(火)を付与する。ビームから離れた敵も持続時間中は燃焼を続ける。キャストスピードが増加するとビームの回転レートも増加する。
毎秒2310.3の基礎火ダメージを与える
基礎持続時間は1.35
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
デバフのステージを追加することでダメージの-90%を追加する
ビームの長さが50%増加する
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeam"] = {
    name = "Tukohama's Suffering",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TukohamaTotemFireBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTotemFireBeam"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
        "fire_beam_max_rotation_speed_+%",
        "fire_beam_charge_up_time_ms",
        "fire_beam_length_+%",
        "spell_damage_modifiers_apply_to_skill_dot",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {2, 1350, -90, -90, 1000, 50, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ダメージを受けることがない
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • ダメージを受けない
    ダメージを受けない
    ダメージを受けることがない
    Cannot Be Damaged
    ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global