Kingsmarch

Old: chuanhsing#2097 2026-03-09 21:25:12

New: chuanhsing#2097 2026-03-10 09:30:44

OldNewDifferences
1-# Campaign landmarks
1+# Kingsmarch
22
3-Act(s) | Area(s) | Encounter | Repeat
3+## Shipping
4+
5+### Rewards
6+
7+* Ores and bars are interchangeable. Bars count 5x to the Port Quota cap compared to their ore versions and contribute approximately 4x to Shipment Value.
8+* Fulfilling quotas will also add an additional reward, typically a unique item.
9+* Port Quotas can be completed over several shipments and do not expire.
10+* Port Quotas refresh once completed, randomizing the requested resource type, quantity, and multiplier.
11+* Kalguuran Ports (Riben Fell, Pondium, Kalguur) can additionally reward runes
12+* Karui Ports (Ngakanu, Te Onui) can additionally reward tattoos
13+
14+
15+Resource |Shipment Value | Riben Fell | Ngakanu | Pondium | Te Onui | Kalguur | Mota Aro
16+- | - | - | - | - | - | - | -
17+Port Rewards | | ??? | STR Tattoos | ??? | DEX Tattoos | Runegrafts | INT Tattoos
18+Wheat | 12 | Staves<br>Warstaves | STR Body Armours | Wands | DEX Body Armours | Sceptres | INT Body Armours
19+Corn | 15 | Claws | STR Helmets | Daggers | DEX Helmets | Bow<br>Quivers | INT Helmets
20+Pumpkin | 18 | Swords | STR Boots | Maces | DEX Boots | Axes | INT Boots
21+Orgourd | 21 | Ward Boots | STR Gloves | Ward Gloves | DEX Gloves | Ward Helmets | INT Gloves
22+Blue Zanthimum | 24 | Rings | STR Shields | Belts | DEX Shields | Amulets | INT Shields
23+Crimson Iron Ore<br>Crimson Iron Bar | 4<br>16 | Regular currency
24+Orichalcum Ore<br>Orichalcum Bar | 5<br>19 | Regular currency
25+Petrified Amber Ore<br>Petrified Amber Bar | 6<br>24 | Regular currency
26+Bismuth Ore<br>Bismuth Bar | 9<br>37 | Regular currency
27+Verisium Ore<br>Verisium Bar | 16<br>64 | Regular currency
28+
29+### Thaumaturgic dust scaling
30+
31+Shipment Value | Dust sent | Calculate | Final Shipment Value
432 - | - | - | -
5-Act 1 | The Flooded Depths | The Dweller of the Deep is imprisoned by a random tier 1 Essence Monolith. A boat can be found past it after defeating it to be taken near the far exit of The Submerged Passage. | Y
6-Act 1 | The Climb | A Legion monolith spawns near the Lioneye's Standard. Always spawns as Karui vs Eternal Empire legions, same as the historical battle that Lioneye was involved. |
7-Act 1 | The Upper Prison | A switch on the column in the hallway with the crucified skeleton opens up a hidden room containing a Chemist's Strongbox, which drops several flasks. |
8-Act 1 | The Ship Graveyard | Area contains a Pirate's Treasure Chest, which spawns The Drunken Corsair and two random Tormented Spirits. |
9-Act 2 | The Chamber of Sins Level 2 (Act 2) | Area contains a room that contains a number of random level 1 gems. |
10-Act 2 | The Broken Bridge (Act 2) | In the corner of one of the ruins contains three neutral rogue exiles - Orra Greengate, Ash Lessard, and Vickas Giantbone. Opening the nearby Wastrel's Jewellery Cache makes them hostile. |
11-Act 2 | The Fellshrine Ruins (Act 2) | Area contains three "Devotional Statues". After interacting with them, a version of Vorana called The Forgotten Daughter spawns near the entrance to The Crypt. |
12-Act 2 | The Vaal Ruins | Area contains a Corruption Altar that functions identically to a [[Vaal Orb]]. |
13-Act 2 |The Northern Forest (Act 2) | Area contains a Ritual encounter with a guaranteed Omen. Repeat visits feature the Ritual enemy packs, but no Altars. |
14-Act 2 | The Dread Thicket (Act 2) | Area contains a Ritual encounter with a guaranteed Omen. Repeat visits feature the Ritual enemy packs, but no Altars. |
15-Act 2 | The Caverns | Area contains a hidden room containing a crafting recipe. Accessible by clicking two interactable pillars in a room roughly in the middle of the pyramid's base floor. | Y
16-Act 3 | The Sewers<br>The Imperial Gardens | Area contains a Blight encounter. | Y
17-Act 3 | The Docks | The Shipyard Terror is imprisoned by a random tier 3 Essence Monolith. | Y
18-Act 3 | The Archives | Area contains a hidden room containing a crafting recipe. Accessible by clicking an interactable candle on a long wall. | Y
19-Act 4 | The Dried Lake | Area contains a Legion Monolith next to the Nightwane, which has increased duration and always at least contains the Eternal faction. |
20-Act 4 | The Belly of the Beast Level 1 | Area contains a Cankerous Sore with a unique enemy Heart of Corruption that drops a random Vaal skill gem. |
21-Act 5 | The Reliquary (Act 5) | Two random chests in the area contain [[Key of Strength]] and [[Key of Devotion]], used to open the vault near the waypoint. The "Vault Hoard" chest inside holds some rare items and gold. |
22-Act 6 | The Tidal Island (Act 6) | Several piles of treasure can be found in the water near Riptide which drops stacks of Gold.
23-Act 6 | The Karui Fortress | A small island in the centre of the area, connected to by a red totem bridge, contains a pack of Tukohama tribe monsters from the Trial of the Ancestors. Drops a random tattoo when first killed.
24-Act 6 | The Southern Forest (Act 6) | A container called "Forest's Treasure" can be found inside a ring of trees. Spawns a pack of Plummeting Ursa and a random currency item when opened.
25-Act 7 | The Vaal City<br>The Temple of Decay Level 1 | Area contains an Ultimatum encounter. |
26-Act 7 | The Temple of Decay Level 1 | On the first floor, instead of going straight through, taking the side passage in the centre leads to a bathed in red light; contains three loot containers with each of a corrupted rare weapon, a corrupted rare armour, and a corrupted unique weapon, all with a Vaal implicit modifier.
27-Act 8 | The Sarn Ramparts | A switch about at the base of the rampart (about halfway thorugh the area) opens a hidden tunnel to a room that contains a [[Smuggler's Cache]] and a safe.
28-Act 8 | The Grain Gate<br>The Solaris Concourse<br>The Bath House | Area contains a hidden grate; clicking it allows entry into the hidden area The Hidden Underbelly, connecting the three areas. | Y
29-Act 8 | The Grand Promenade | Area contains a locked room marked by a Solaris/Lunaris mural. Activating pressure plate in each of The Lunaris Temple Level 1 (Act 8) and The Solaris Temple Level 1 (Act 8) (similar to [[The Twilight Temple]]) unlocks the door, containing a room with a "Twilight's End" chest containing a random unique item. |
30-Act 8 | The Bath House | A Private Chamber can be found behind a breakable wall in the northmost corner, containing a few animated statue monsters and a chest holding 2-3x [[Orb of Scouring]].
31-Act 9 | The Vastiri Desert | A ruined platform northeast of the Descent entrance contains three clickable statues: "Viridian Offering", "Crimson Offering", and "Sapphire Offering"; they drop a rare [[Viridian Jewel]], [[Crimson Jewel]], or [[Cobalt Jewel]] depending on which statue is selected.
32-Act 9 | The Tunnel | Interact with a switch on the wall in a corner of the are near the end of the Labyrinth Trial to unlock a small hidden tunnel containing a random transfigured gem.
33-Act 9 | The Refinery | Area contains an underground bunker resembling a Heist area accessible by clicking an interactable grate. Contains a small room with enemies and a crafting recipe. | Y
33+1000 | 500 | | 1000+500 = 1500
34+1000 | 999 | | 1000+999 = 1999
35+1000 | 1000 | sqrt(1000/1000) = 100% more | 1000 * (1 + 100%) = 2000
36+1000 | 4000 | sqrt(4000/1000) = 200% more | 1000 * (1 + 200%) = 3000
37+1000 | 9000 | sqrt(9000/1000) = 300% more | 1000 * (1 + 300%) = 4000
38+
39+
40+### Fishing
41+
42+* 108 111 110 - Lon
43+* 103 32 115 - g s
44+* 101 97 115 - eas
45+* 1 111 10 - o
46+* 11 1 110 - n
47+
48+[long season](https://www.reddit.com/r/pathofexile/comments/1efncv6/i_decrypted_a_hidden_message_in_the_gold_prices/)