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Владыка, Призрак
Демон
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
10000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 250% опыт
Умения ударов в ближнем бою наносят урон по целям вокруг
monster no drops [1]
Dominus, Apparition
Spectre
Tagsdemon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str
Здоровье
1400%
Уклонение
+20%
Ailment Threshold
1400%
Сопротивление
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
230%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Опыт
200%
Model Size
100%
Type
DominusDemonClone
Metadata
DominusdemonClone
Spectre Reservation
84%
Companion Reservation
42.3%
Уровень
68
Здоровье
90,067
Броня
28,790
Уклонение
5,687
Damage
859
Урон от чар
859
Точность
580
Attack Time
1.245
Опыт
20,510
Minion Life
19,536
Minion Damage
686
Ailment Threshold
90,067
Chill
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
DominusDemonCharge
Attack
Base Damage: 6011117
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 5 сек.
Никогда не наносит критических ударов
200% повышение скорости передвижения
apply gauntlet ruin on hit [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Dominus, Apparition",
    life = 14,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "DominusDemonCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • cannot be stunned while stunned 1 — 1 Global Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global Unscalable Value
  • 10000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 250% опыт
    FamilyMonsterGauntletRuinEnabled
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global Unscalable Value
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global Unscalable Value
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 Global Unscalable Value
  • Edit

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