유령 도미누스
악마cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 10000% 증가
몬스터가 주는 경험치 250% 증가
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 10000% 증가
몬스터가 주는 경험치 250% 증가
근접 타격 스킬로 주변 대상에게 범위 피해를 줌
monster no drops [1]
monster no drops [1]
Dominus, Apparition
| Spectre | |
|---|---|
| Tags | demon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str |
생명력
1400%
회피
+20%
Ailment Threshold
1400%
저항
Damage
230%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemonClone
Metadata
DominusdemonClone
Spectre Reservation
84%
Companion Reservation
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
90,067
방어도
28,790
회피
5,687
Damage
859
주문 피해
859
정확도
580
Attack Time
1.245
경험치
20,510
Minion Life
19,536
Minion Damage
686
Ailment Threshold
90,067
Chill
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCharge
Attack
Base Damage: 601—1117
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
치명타가 발생하지 않음
이동 속도 200% 증가
apply gauntlet ruin on hit [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Dominus, Apparition",
life = 14,
damage = 2.3,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"DominusDemonCharge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
떨어지는 아이템 희귀도 10000% 증가
몬스터가 주는 경험치 250% 증가
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.