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幻影、ドミナス
悪魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [0]
ノックバックを受けることがない
monster no drops or experience [1]
Dominus, Apparition
Spectre
Tagsdemon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str
ライフ
1400%
回避力
+20%
Ailment Threshold
1400%
耐性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
230%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DominusDemonClone
Metadata
DominusdemonClone
レベル
68
ライフ
90,067
アーマー
28,790
回避力
5,687
Damage
859
スペルダメージ
859
命中
580
Attack Time
1.245
経験値
20,510
Minion Life
19,536
Minion Damage
686
Ailment Threshold
90,067
Chill
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
DominusDemonCharge
Attack
Base Damage: 6011117
クリティカル率: 5%
Attack Time: 1.245 秒
クールダウン時間: 5 秒
クリティカルストライクを与えることができない
移動スピードが200%増加する
apply gauntlet ruin on hit [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Dominus, Apparition",
    life = 14,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "DominusDemonCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster gauntlet ruin enabled [0]
    FamilyMonsterGauntletRuinEnabled
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 0 0 Global — スケールできない値
  • ノックバックを受けることがない
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — スケールできない値
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — スケールできない値
  • Edit

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