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Apparition de Dominus
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Vous ne pouvez pas être Repoussé(e)
monster no drops or experience [1]
Dominus, Apparition
Spectre
Tagsdemon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str
Vie
1400%
Évasion
+20%
Ailment Threshold
1400%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
230%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DominusDemonClone
Metadata
DominusdemonClone
Niveau
68
Vie
90,067
Armure
28,790
Score d'Évasion
5,687
Damage
859
Dégâts des sorts
859
Précision
580
Attack Time
1.245
Expérience
20,510
Minion Life
19,536
Minion Damage
686
Ailment Threshold
90,067
Chill
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
DominusDemonCharge
Attack
Base Damage: 6011117
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 5 sec.
200% d'Augmentation de la Vitesse de déplacement
apply gauntlet ruin on hit [1]
global cannot crit [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Dominus, Apparition",
    life = 14,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "DominusDemonCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valeur fixe
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valeur fixe
  • Edit

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