Dominus, Erscheinung
Dämoncannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
10000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 250% erhöhte Erfahrung
cannot be stunned while stunned [1]
10000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 250% erhöhte Erfahrung
Nahkampf-Schlagfertigkeiten verursachen Streuschaden auf umliegende Ziele
monster no drops [1]
monster no drops [1]
Dominus, Apparition
| Spectre | |
|---|---|
| Tags | demon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str |
Leben
1400%
Ausweichen
+20%
Ailment Threshold
1400%
Widerstand
Damage
230%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Erfahrung
200%
Model Size
100%
Type
DominusDemonClone
Metadata
DominusdemonClone
Spectre Reservation
84%
Companion Reservation
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
90,067
Rüstung
28,790
Ausweichwert
5,687
Damage
859
Zauberschaden
859
Genauigkeit
580
Attack Time
1.245
Erfahrung
20,510
Minion Life
19,536
Minion Damage
686
Ailment Threshold
90,067
Chill
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCharge
Attack
Base Damage: 601—1117
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 5 Sek.
Ihr erzielt keine kritischen Treffer
200% erhöhte Bewegungsgeschwindigkeit
apply gauntlet ruin on hit [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Dominus, Apparition",
life = 14,
damage = 2.3,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"DominusDemonCharge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
10000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 250% erhöhte Erfahrung
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.