Dominus, Apparition
Demoncannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [0]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [0]
Cannot be Knocked Back
monster no drops or experience [1]
monster no drops or experience [1]
| Spectre | |
|---|---|
| Tags | demon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str |
Life
1400%
Evasion
+20%
Ailment Threshold
1400%
Resistance
Damage
230%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DominusDemonClone
Metadata
DominusdemonClone
Spectre Reservation
84%
Companion Reservation
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
90,067
Armour
28,790
Evasion Rating
5,687
Damage
859
Spell Damage
859
Accuracy
580
Attack Time
1.245
Experience
20,510
Minion Life
19,536
Minion Damage
686
Ailment Threshold
90,067
Chill
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCharge
Attack
Base Damage: 601—1117
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Never deal Critical Strikes
200% increased Movement Speed
apply gauntlet ruin on hit [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Dominus, Apparition",
life = 14,
damage = 2.3,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"DominusDemonCharge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [0]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Cannot be Knocked Back
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















