Dominus, Apparition
恶魔cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 10000%
怪物提供的经验值提高 250%
cannot be stunned while stunned [1]
掉落的物品稀有度提高 10000%
怪物提供的经验值提高 250%
近战打击技能对周围目标造成溅射伤害
monster no drops [1]
monster no drops [1]
| 幽魂 | |
|---|---|
| 标签 | demon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str |
生命
1400%
闪避值
+20%
异常状态临界值
1400%
抗性
伤害
230%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonClone
Metadata
DominusdemonClone
Spectre Reservation
84%
Companion Reservation
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
90,067
护甲
28,790
闪避值
5,687
伤害
859
法术伤害
859
命中
580
攻击间隔
1.245
经验值
20,510
召唤物生命
19,536
召唤物伤害
686
异常状态临界值
90,067
冰缓
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCharge
攻击
基本伤害: 601—1117
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 5 秒
无法造成暴击
移动速度加快 200%
apply gauntlet ruin on hit [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Dominus, Apparition",
life = 14,
damage = 2.3,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"DominusDemonCharge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
掉落的物品稀有度提高 10000%
怪物提供的经验值提高 250%
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.