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Dominus, Apparition
恶魔
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 10000%
怪物提供的经验值提高 250%
近战打击技能对周围目标造成溅射伤害
monster no drops [1]
幽魂
标签demon, extra_extra_large_height, ghost, ghost_armour, ghost_blood, large_model, medium_movement, melee, not_int, not_str
生命
1400%
闪避值
+20%
异常状态临界值
1400%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
伤害
230%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonClone
Metadata
DominusdemonClone
Spectre Reservation
84%
Companion Reservation
42.3%
等级
68
生命
90,067
护甲
28,790
闪避值
5,687
伤害
859
法术伤害
859
命中
580
攻击间隔
1.245
经验值
20,510
召唤物生命
19,536
召唤物伤害
686
异常状态临界值
90,067
冰缓
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
Phys Convert Ele
240%
DominusDemonCharge
攻击
基本伤害: 6011117
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 5 秒
无法造成暴击
移动速度加快 200%
apply gauntlet ruin on hit [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusdemonClone"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Dominus, Apparition",
    life = 14,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "DominusDemonCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be stunned while stunned 1 — 1 全域 Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 全域 Unscalable Value
  • 掉落的物品稀有度提高 10000%
    怪物提供的经验值提高 250%
    FamilyMonsterGauntletRuinEnabled
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 全域 Unscalable Value
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 Unscalable Value
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 全域 Unscalable Value
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