Страж власти
Гуманоид
monster casts shield charge text [1]
40% шанс блокировать урон от атак
Вы получаете 20% урона от заблокированных ударов
Sentinel of Dominance
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour
Здоровье
400%
Броня
+50%
Ailment Threshold
400%
Сопротивление
40 40 40 20
Damage
280%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Опыт
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
AxisEliteSoldierDominatingBlow
IsSummoned
Y
Уровень
68
Здоровье
25,733
Броня
43,185
Уклонение
4,739
Энерг. щит
0
Damage
1,046
Урон от чар
1,046
Точность
986
Attack Time
0.83
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 837–1255
Шанс критического удара: 5%
Attack Time: 0.83 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 837–1255
Шанс критического удара: 5%
Attack Time: 0.83 сек.
Перезарядка: 4 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов. Нельзя усилить Градом ударов.
Никогда не наносит критических ударов
25% повышение порога оглушения врагов при максимальной дистанции рывка
На 30% больше урона от ударов при максимальной дистанции рывка
400% повышение скорости передвижения
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlam
Attack, Area, Triggerable
Base Damage: 837–1255
Шанс критического удара: 5%
Урон от атаки: 200%
Урон от атаки: 200%
Attack Time: 0.83 сек.
Перезарядка: 5 сек.
Наносит на 100% больше урона атаками
Скорость атаки на 33% меньше
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein =
	"
		EnableRendering();
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
		} );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		StartStateTimer( fadein, 0.05 );
	"
}

Life
{
	on_death =
	"
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow"] = {
    name = "Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "SentinelHolySlam",
        "DominatingBlowMinionCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlam"] = {
    name = "SentinelHolySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominatingBlowMinionCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_area_of_effect_radius_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts shield charge text [1]
IdMonsterCastsShieldChargeText
FamilyMonsterCastsShieldChargeText
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster casts shield charge text Min: 1 Max: 1 Global
  • 40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Страж власти
    Гуманоид
    monster casts shield charge text [1]
    40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    Sentinel of Dominance
    SpectreN
    Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour
    Здоровье
    400%
    Броня
    +50%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 20
    Damage
    280%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.83 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    90%
    Type
    DominatingBlowMinion
    Metadata
    DominatingBlowMinionCelestial
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    25,733
    Броня
    43,185
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    1,046
    Урон от чар
    1,046
    Точность
    986
    Attack Time
    0.83
    Опыт
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 837–1255
    Шанс критического удара: 5%
    Attack Time: 0.83 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DominatingBlowMinionCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Удар щитом
    Base Damage: 837–1255
    Шанс критического удара: 5%
    Attack Time: 0.83 сек.
    Перезарядка: 4 сек.
    Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов. Нельзя усилить Градом ударов.
    Никогда не наносит критических ударов
    25% повышение порога оглушения врагов при максимальной дистанции рывка
    На 30% больше урона от ударов при максимальной дистанции рывка
    400% повышение скорости передвижения
    active skill area of effect radius +% final [-40]
    ignores proximity shield [1]
    SentinelHolySlamCelestialDominating
    Attack, Area, Triggerable
    Base Damage: 837–1255
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Урон от атаки: 200%
    Attack Time: 0.83 сек.
    Перезарядка: 5 сек.
    Наносит на 100% больше урона атаками
    Скорость атаки на 33% меньше
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_timer_fadein =
    	"
    		EnableRendering();
    		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
    		{
    			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		DisableRendering();
    		StartStateTimer( fadein, 0.05 );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
    		{
    			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Champion/DominatingBlowMinionCelestial"] = {
        name = "Sentinel of Dominance",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 0.83,
        attackRange = 11,
        accuracy = 3.4,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "SentinelHolySlamCelestialDominating",
            "DominatingBlowMinionCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SentinelHolySlamCelestialDominating"] = {
        name = "SentinelHolySlamCelestialDominating",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominatingBlowMinionCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "active_skill_area_of_effect_radius_+%_final",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts shield charge text [1]
    IdMonsterCastsShieldChargeText
    FamilyMonsterCastsShieldChargeText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts shield charge text Min: 1 Max: 1 Global
  • 40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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    3.18Дозор