Wächter der Beherrschung
Humanoidmonster casts shield charge text [1]
40% Chance, Angriffsschaden zu blocken
Ihr erleidet 20% des Schadens von geblockten Treffern
40% Chance, Angriffsschaden zu blocken
Ihr erleidet 20% des Schadens von geblockten Treffern
Sentinel of Dominance
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
280%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
AxisEliteSoldierDominatingBlow
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
57,580
Ausweichwert
4,739
Damage
1,046
Zauberschaden
1,046
Genauigkeit
1,276
Attack Time
0.83
Erfahrung
20,510
Minion Life
5,582
Minion Damage
835
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 837–1255
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Schildansturm
Base Damage: 837–1255
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Abklingzeit: 4 Sek.
Stürmt auf ein Ziel oder einen Gegner zu, schiebt diese entlang Eures Pfads zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben.
Ihr erzielt keine kritischen Treffer
30% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
25% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
400% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlam
Attack, Area, Triggerable
Base Damage: 837–1255
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
}
DiesAfterTime
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_timer_fadein =
"
EnableRendering();
IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
{
IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
} );
"
}
BaseEvents
{
on_construction_complete =
"
DisableRendering();
StartStateTimer( fadein, 0.05 );
"
}
Life
{
on_death =
"
IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
{
IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow"] = {
name = "Sentinel of Dominance",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 2.8,
damageSpread = 0.2,
attackTime = 0.83,
attackRange = 11,
accuracy = 3.4,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"SentinelHolySlam",
"DominatingBlowMinionCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlam"] = {
name = "SentinelHolySlam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominatingBlowMinionCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_area_of_effect_radius_+%_final",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster casts shield charge text [1]
| Family | MonsterCastsShieldChargeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
40% Chance, Angriffsschaden zu blocken
Ihr erleidet 20% des Schadens von geblockten Treffern
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Wächter der Beherrschung
Humanoidmonster casts shield charge text [1]
40% Chance, Angriffsschaden zu blocken
Ihr erleidet 20% des Schadens von geblockten Treffern
40% Chance, Angriffsschaden zu blocken
Ihr erleidet 20% des Schadens von geblockten Treffern
Sentinel of Dominance
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
280%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
DominatingBlowMinionCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
57,580
Ausweichwert
4,739
Damage
1,046
Zauberschaden
1,046
Genauigkeit
1,276
Attack Time
0.83
Erfahrung
20,510
Minion Life
5,582
Minion Damage
835
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 837–1255
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Schildansturm
Base Damage: 837–1255
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Abklingzeit: 4 Sek.
Stürmt auf ein Ziel oder einen Gegner zu, schiebt diese entlang Eures Pfads zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben.
Ihr erzielt keine kritischen Treffer
30% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
25% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
400% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlamCelestialDominating
Attack, Area, Triggerable
Base Damage: 837–1255
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
}
DiesAfterTime
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_timer_fadein =
"
EnableRendering();
IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
{
IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
} );
"
}
BaseEvents
{
on_construction_complete =
"
DisableRendering();
StartStateTimer( fadein, 0.05 );
"
}
Life
{
on_death =
"
IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
{
IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/DominatingBlowMinionCelestial"] = {
name = "Sentinel of Dominance",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 2.8,
damageSpread = 0.2,
attackTime = 0.83,
attackRange = 11,
accuracy = 3.4,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"SentinelHolySlamCelestialDominating",
"DominatingBlowMinionCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamCelestialDominating"] = {
name = "SentinelHolySlamCelestialDominating",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominatingBlowMinionCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_area_of_effect_radius_+%_final",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster casts shield charge text [1]
| Family | MonsterCastsShieldChargeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
40% Chance, Angriffsschaden zu blocken
Ihr erleidet 20% des Schadens von geblockten Treffern
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.18Wächter
Forbidden Neun Leben Versengende Reinheit Unerschütterliche Entschlossenheit Tödlicher Hieb Zorn der Natur Seelentrinker Entfesseltes Potenzial
Weissagungskarten Veränderte Wahrnehmung Weiterführende Erfindung Der starke Kampfmagier Ein Schicksal schlimmer als der Tod Das Ziel Wiedergeburt und Erneuerung Der Blick nach vorne Der Apotheker Die Heimat Der Kerkermeister Von Knochen zu Asche Die dunklere Hälfte
Gegenstand Rostiger Jagender Wächter Bronzener Jagender Wächter Kobaltblauer Jagender Wächter Schwefelhaltiger Jagender Wächter Glühender Jagender Wächter Obsidianbesetzter Jagender Wächter Geheimnisvoller Jagender Wächter Urzeitlicher Jagender Wächter Uralter Jagender Wächter Bronzener Höllischer Wächter Kobaltblauer Höllischer Wächter Schwefelhaltiger Höllischer Wächter Glühender Höllischer Wächter Obsidianbesetzter Höllischer Wächter Geheimnisvoller Höllischer Wächter Urzeitlicher Höllischer Wächter Uralter Höllischer Wächter Bronzener Alpha-Wächter Kobaltblauer Alpha-Wächter Schwefelhaltiger Alpha-Wächter Glühender Alpha-Wächter Obsidianbesetzter Alpha-Wächter Geheimnisvoller Alpha-Wächter Urzeitlicher Alpha-Wächter Uralter Alpha-Wächter Kosmischer Alpha-Wächter Wächter-Steuerung
Währung
Energiekern
Transformierender Energiekern
Verstärkender Energiekern
Aufwertender Energiekern
Rüstungs-Rekombinator
Waffen-Rekombinator
Schmuck-Rekombinator
Gemmen Erweckte Unterstützung: Ermächtigung Erweckte Unterstützung: Erleuchtung Erweckte Unterstützung: Aufwertung
Einzigartig Der hohläugige Schädel Der Basilisk Der Racheengel Die Bürde der Wahrheit Echos der Schöpfung Der ewige Kampf Der Ruf der Leere Unmögliche Flucht Hehre Vision Die Offenbarung Die bizarre Dreieinigkeit Der unbändige Sturm Der Narzisst Der Verkommene Das wütende Inferno Insomnia Der Größenwahnsinnige Der Schlichter Der Befallene Eskalation Der Wohltäter Der Folterer Der alte Fischer Faden der Hoffnung