Sentinelle de soumission
Humanoïde
monster casts shield charge text [1]
40% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 20% des Dégâts que vous Bloquez
Sentinel of Dominance
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
40 40 40 20
Damage
280%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
AxisEliteSoldierDominatingBlow
IsSummoned
Y
Niveau
68
Vie
25,733
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,046
Dégâts des sorts
1,046
Précision
986
Attack Time
0.83
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 837–1255
Chances de coup critique: 5%
Attack Time: 0.83 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Charge au bouclier
Base Damage: 837–1255
Chances de coup critique: 5%
Attack Time: 0.83 sec.
Temps de recharge: 4 sec.
Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue.
Vous n'infligez plus de Coups critiques
25% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
30% Davantage de Dégâts au Toucher à distance de charge maximale
400% d'Augmentation de la Vitesse de déplacement
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlam
Attack, Area, Triggerable
Base Damage: 837–1255
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 0.83 sec.
Temps de recharge: 5 sec.
100% Davantage de Dégâts d'Attaque
33% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein =
	"
		EnableRendering();
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
		} );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		StartStateTimer( fadein, 0.05 );
	"
}

Life
{
	on_death =
	"
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow"] = {
    name = "Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "SentinelHolySlam",
        "DominatingBlowMinionCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlam"] = {
    name = "SentinelHolySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominatingBlowMinionCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_area_of_effect_radius_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts shield charge text [1]
IdMonsterCastsShieldChargeText
FamilyMonsterCastsShieldChargeText
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster casts shield charge text Min: 1 Max: 1 Global
  • 40% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 20% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Sentinelle de soumission
    Humanoïde
    monster casts shield charge text [1]
    40% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 20% des Dégâts que vous Bloquez
    Sentinel of Dominance
    SpectreN
    Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour
    Vie
    400%
    Armure
    +100%
    Ailment Threshold
    400%
    Résistance
    40 40 40 20
    Damage
    280%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.83 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    90%
    Type
    DominatingBlowMinion
    Metadata
    DominatingBlowMinionCelestial
    IsSummoned
    Y
    Niveau
    68
    Vie
    25,733
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    1,046
    Dégâts des sorts
    1,046
    Précision
    986
    Attack Time
    0.83
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 837–1255
    Chances de coup critique: 5%
    Attack Time: 0.83 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DominatingBlowMinionCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Charge au bouclier
    Base Damage: 837–1255
    Chances de coup critique: 5%
    Attack Time: 0.83 sec.
    Temps de recharge: 4 sec.
    Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue.
    Vous n'infligez plus de Coups critiques
    25% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
    30% Davantage de Dégâts au Toucher à distance de charge maximale
    400% d'Augmentation de la Vitesse de déplacement
    active skill area of effect radius +% final [-40]
    ignores proximity shield [1]
    SentinelHolySlamCelestialDominating
    Attack, Area, Triggerable
    Base Damage: 837–1255
    Chances de coup critique: 5%
    Dégâts d'Attaque: 200%
    Dégâts d'Attaque: 200%
    Attack Time: 0.83 sec.
    Temps de recharge: 5 sec.
    100% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_timer_fadein =
    	"
    		EnableRendering();
    		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
    		{
    			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		DisableRendering();
    		StartStateTimer( fadein, 0.05 );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
    		{
    			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Champion/DominatingBlowMinionCelestial"] = {
        name = "Sentinel of Dominance",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 0.83,
        attackRange = 11,
        accuracy = 3.4,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "SentinelHolySlamCelestialDominating",
            "DominatingBlowMinionCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SentinelHolySlamCelestialDominating"] = {
        name = "SentinelHolySlamCelestialDominating",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominatingBlowMinionCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "active_skill_area_of_effect_radius_+%_final",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts shield charge text [1]
    IdMonsterCastsShieldChargeText
    FamilyMonsterCastsShieldChargeText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts shield charge text Min: 1 Max: 1 Global
  • 40% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 20% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    3.18Sentinel