Sentinela do Domínio
Humanóide
monster casts shield charge text [1]
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Sentinel of Dominance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
40 40 40 20
Damage
280%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Experiência
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
AxisEliteSoldierDominatingBlow
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,046
Dano Mágico
1,046
Precisão
986
Attack Time
0.83
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 837–1255
Chance de Crítico: 5%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 837–1255
Chance de Crítico: 5%
Attack Time: 0.83 seg
Recarga: 4 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Nunca causa Acertos Críticos
Redução do Ponto de Atordoamento aumentada em 25% em inimigos na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
Redução do Ponto de Atordoamento aumentada em 25% em inimigos na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlam
Attack, Area, Triggerable
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 0.83 seg
Recarga: 5 seg
Causa 100% mais Dano de Ataque
33% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
33% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_fadein = " EnableRendering(); IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } ); } ); " } BaseEvents { on_construction_complete = " DisableRendering(); StartStateTimer( fadein, 0.05 ); " } Life { on_death = " IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow"] = { name = "Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 11, accuracy = 3.4, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "SentinelHolySlam", "DominatingBlowMinionCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SentinelHolySlam"] = { name = "SentinelHolySlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominatingBlowMinionCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_area_of_effect_radius_+%_final", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts shield charge text [1]
Id | MonsterCastsShieldChargeText |
---|---|
Family | MonsterCastsShieldChargeText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Sentinela do Domínio
Humanóide
monster casts shield charge text [1]
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Sentinel of Dominance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
40 40 40 20
Damage
280%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Experiência
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
DominatingBlowMinionCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,046
Dano Mágico
1,046
Precisão
986
Attack Time
0.83
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 837–1255
Chance de Crítico: 5%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 837–1255
Chance de Crítico: 5%
Attack Time: 0.83 seg
Recarga: 4 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Nunca causa Acertos Críticos
Redução do Ponto de Atordoamento aumentada em 25% em inimigos na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
Redução do Ponto de Atordoamento aumentada em 25% em inimigos na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlamCelestialDominating
Attack, Area, Triggerable
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 0.83 seg
Recarga: 5 seg
Causa 100% mais Dano de Ataque
33% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
33% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_fadein = " EnableRendering(); IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } ); } ); " } BaseEvents { on_construction_complete = " DisableRendering(); StartStateTimer( fadein, 0.05 ); " } Life { on_death = " IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Champion/DominatingBlowMinionCelestial"] = { name = "Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 11, accuracy = 3.4, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "SentinelHolySlamCelestialDominating", "DominatingBlowMinionCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SentinelHolySlamCelestialDominating"] = { name = "SentinelHolySlamCelestialDominating", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominatingBlowMinionCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_area_of_effect_radius_+%_final", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts shield charge text [1]
Id | MonsterCastsShieldChargeText |
---|---|
Family | MonsterCastsShieldChargeText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
3.18Sentinel
Forbidden · Nove Vidas · Pureza Cauterizante · Determinação Indomável · Florescer Fatal · Fúria da Natureza · Bebedor de Almas · Potencial Libertado
Uber · Memento Mori · Apetite Insaciável · Arremesse a Manopla · Sede de Conhecimento · A Tempestade Perfeita · Feridas Cósmicas
Cartas de Adivinhação · Percepção Alterada · Invenção Adiantada · O Mago de Batalha Forte · Um Destino Pior que a Morte · O Destino · Renascimento e Renovação · Olhar Adiante · O Apotecário · Lar · O Mestre da Masmorra · Do Osso às Cinzas · Metade Sombria
Item · Sentinela Perseguidor Enferrujado · Sentinela Perseguidor de Bronze · Sentinela Perseguidor de Cobalto · Sentinela Perseguidor de Enxofre · Sentinela Perseguidor Embrasado · Sentinela Perseguidor Obsidiano · Sentinela Perseguidor Críptico · Sentinela Perseguidor Primitivo · Sentinela Perseguidor Ancestral · Sentinela do Pandemônio de Bronze · Sentinela do Pandemônio de Cobalto · Sentinela do Pandemônio de Enxofre · Sentinela do Pandemônio Embrasado · Sentinela do Pandemônio Obsidiano · Sentinela do Pandemônio Críptico · Sentinela do Pandemônio Primitivo · Sentinela do Pandemônio Ancestral · Sentinela Supremo de Bronze · Sentinela Supremo de Cobalto · Sentinela Supremo de Enxofre · Sentinela Supremo Embrasado · Sentinela Supremo Obsidiano · Sentinela Supremo Críptico · Sentinela Supremo Primitivo · Sentinela Supremo Ancestral · Sentinela Supremo Cósmico · Controlador Sentinela
Item Monetário · Núcleo de Energia · Núcleo de Energia Transformador · Núcleo de Energia Amplificador · Núcleo de Energia Ampliador · Recombinador de Armadura · Recombinador de Arma · Recombinador de Acessórios
Único · O Crânio Caolho · O Basilisco · O Anjo da Vingança · O Peso da Verdade · Ecos da Criação · A Eterna Batalha · Chamado do Vazio · Fuga Impossível · Visão Sublime · A Epifania · A Trindade Distorcida · A Tempestade Indomável · O Narcisista · O Depravado · O Inferno Furioso · Insônia · O Megalomaníaco · O Árbitro · O Infestado · Escalação · O Bem Feitor · O Torturador · O Pescador Ancestral · Fio de Esperança