Centinela de dominancia
Humanoide
monster casts shield charge text [1]
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Sentinel of Dominance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
40 40 40 20
Damage
280%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
AxisEliteSoldierDominatingBlow
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,046
Daño de hechizos
1,046
Precisión
986
Attack Time
0.83
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Tiempo de recarga: 4 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Nunca infliges golpes críticos
Reducción de Umbral de Aturdimiento aumentada un 25% en enemigos a Máxima Distancia de carga
30% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
Reducción de Umbral de Aturdimiento aumentada un 25% en enemigos a Máxima Distancia de carga
30% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlam
Attack, Area, Triggerable
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Daño de ataque: 200%
Attack Time: 0.83 seg
Tiempo de recarga: 5 seg
Inflige un 100% más de daño de ataque
33% menos Velocidad de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
33% menos Velocidad de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_fadein = " EnableRendering(); IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } ); } ); " } BaseEvents { on_construction_complete = " DisableRendering(); StartStateTimer( fadein, 0.05 ); " } Life { on_death = " IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow"] = { name = "Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 11, accuracy = 3.4, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "SentinelHolySlam", "DominatingBlowMinionCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SentinelHolySlam"] = { name = "SentinelHolySlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominatingBlowMinionCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_area_of_effect_radius_+%_final", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts shield charge text [1]
Id | MonsterCastsShieldChargeText |
---|---|
Family | MonsterCastsShieldChargeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Centinela de dominancia
Humanoide
monster casts shield charge text [1]
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Sentinel of Dominance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
40 40 40 20
Damage
280%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
90%
Type
DominatingBlowMinion
Metadata
DominatingBlowMinionCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,046
Daño de hechizos
1,046
Precisión
986
Attack Time
0.83
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DominatingBlowMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Tiempo de recarga: 4 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Nunca infliges golpes críticos
Reducción de Umbral de Aturdimiento aumentada un 25% en enemigos a Máxima Distancia de carga
30% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
Reducción de Umbral de Aturdimiento aumentada un 25% en enemigos a Máxima Distancia de carga
30% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
SentinelHolySlamCelestialDominating
Attack, Area, Triggerable
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Daño de ataque: 200%
Attack Time: 0.83 seg
Tiempo de recarga: 5 seg
Inflige un 100% más de daño de ataque
33% menos Velocidad de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
33% menos Velocidad de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_fadein = " EnableRendering(); IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } ); } ); " } BaseEvents { on_construction_complete = " DisableRendering(); StartStateTimer( fadein, 0.05 ); " } Life { on_death = " IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); }, { IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Champion/DominatingBlowMinionCelestial"] = { name = "Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 11, accuracy = 3.4, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "SentinelHolySlamCelestialDominating", "DominatingBlowMinionCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SentinelHolySlamCelestialDominating"] = { name = "SentinelHolySlamCelestialDominating", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominatingBlowMinionCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_area_of_effect_radius_+%_final", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {25, 400, 30, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts shield charge text [1]
Id | MonsterCastsShieldChargeText |
---|---|
Family | MonsterCastsShieldChargeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
3.18Sentinel
Forbidden · Nueve vidas · Pureza abrasadora · Resolución indómita · Floritura fatal · Furia de la naturaleza · Engullidor de almas · Potencial liberado
Uber · Memento Mori · Apetito insaciable · Arrojar el guante · Sed de conocimiento · La tormenta perfecta · Heridas cósmicas
Cartas de adivinación · Percepción alterada · Invención adicional · El mago de batalla fornido · Un destino peor que la muerte · El destino · Renacimiento y renovación · Mirada al frente · El boticario · Hogar · El señor del calabozo · De hueso a cenizas · La mitad más oscura
Objeto · Centinela acechador oxidado · Centinela acechador de bronce · Centinela acechador de cobalto · Centinela acechador de azufre · Centinela acechador de ascuas · Centinela acechador de obsidiana · Centinela acechador críptico · Centinela acechador primitivo · Centinela acechador ancestral · Centinela de pandemonio de bronce · Centinela de pandemonio de cobalto · Centinela de pandemonio de azufre · Centinela de pandemonio de ascuas · Centinela de pandemonio de obsidiana · Centinela de pandemonio críptico · Centinela de pandemonio primitivo · Centinela de pandemonio ancestral · Centinela alfa de bronce · Centinela alfa de cobalto · Centinela alfa de azufre · Centinela alfa de ascuas · Centinela alfa de obsidiana · Centinela alfa críptico · Centinela alfa primitivo · Centinela alfa ancestral · Centinela alfa cósmico · Controlador de centinelas
Objetos monetarios · Núcleo de energía · Núcleo de energía transformador · Núcleo de energía amplificador · Núcleo de energía aumentador · Recombinador de armadura · Recombinador de armas · Recombinador de joyería
Gems · Asistencia despertada de Empoderar · Asistencia despertada de Iluminar · Asistencia despertada de Mejorar
Único · La calavera de cuencas vacías · El basilisco · El ángel de la venganza · El peso de la verdad · Ecos de la creación · La lucha eterna · Llamada del vacío · Huida imposible · Visión sublime · La epifanía · La trinidad retorcida · La tempestad desenfrenada · El narcisista · El depravado · El infierno enfurecido · Insomnio · El megalómano · El árbitro · El infestado · Escalada · El benefactor · El torturador · El pescador antiguo · Hilo de esperanza