Тамипин
Зверь
Семейство: Пещеры
100% увеличение длительности яда
Отравляет при нанесении удара
Tamipin
SpectreN
Tagsbeast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Здоровье
750%
Броня
+50%
Ailment Threshold
750%
Сопротивление
40 40 40 25
Damage
128%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
180%
Type
ScorpionLargeBoss
Metadata
BlackScorpionLargeBossShakari_
Уровень
68
Здоровье
48,250
Броня
43,185
Уклонение
4,739
Энерг. щит
0
Damage
478
Урон от чар
478
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
48,250
Chill
153
Shock
153
Brittle
863
Scorch
153
Sap
422
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ScorpionBurrow
Attack, Area
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Наносит на 33% меньше урона
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
EmptyActionSpellScorpionGeometry
Spell
Время применения: 1 сек.
Перезарядка: 4 сек.
ShakariScorpionGeometryAttackLeft
Triggerable, Attack
Base Damage: 383–574
Шанс критического удара: 5%
Урон от атаки: 60%
Attack Time: 1.5 сек.
Наносит на 40% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение длительности яда
ShakariScorpionGeometryAttackRight
Triggerable, Attack
Base Damage: 383–574
Шанс критического удара: 5%
Урон от атаки: 60%
Attack Time: 1.5 сек.
Наносит на 40% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение длительности яда

Object Type

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"

Object Type Codes

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scorpion/BlackScorpionLargeBossShakari_"] = {
    name = "Tamipin",
    life = 7.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "ScorpionBurrow",
        "EmptyActionSpellScorpionGeometry",
        "ShakariScorpionGeometryAttackLeft",
        "ShakariScorpionGeometryAttackRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScorpionBurrow"] = {
    name = "ScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellScorpionGeometry"] = {
    name = "EmptyActionSpellScorpionGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariScorpionGeometryAttackLeft"] = {
    name = "ShakariScorpionGeometryAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariScorpionGeometryAttackRight"] = {
    name = "ShakariScorpionGeometryAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% увеличение длительности яда
Отравляет при нанесении удара
IdParasitePoisonOnHit
FamilyRatTalismanPoisonOnHit
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Edit

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