Tamipin
Bestia
Grupo: Arácnidos
Familia: Las Cavernas
Duración del veneno aumentada un 100%
Envenena con cada Golpe
SpectreN
Tagsbeast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Vida
750%
Armaduras
+50%
Ailment Threshold
750%
Resistencia
40 40 40 25
Damage
128%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
180%
Type
ScorpionLargeBoss
Metadata
BlackScorpionLargeBossShakari_
Nivel
68
Vida
48,250
Armaduras
43,185
Evasión
4,739
Escudo de energía
0
Damage
478
Daño de hechizos
478
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
48,250
Chill
153
Shock
153
Brittle
863
Scorch
153
Sap
422
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 383–574
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ScorpionBurrow
Attack, Area
Base Damage: 383–574
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 33% menos de daño
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
EmptyActionSpellScorpionGeometry
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
ShakariScorpionGeometryAttackLeft
Triggerable, Attack
Base Damage: 383–574
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.5 seg
Inflige un 40% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
Duración de Veneno aumentada un 100%
ShakariScorpionGeometryAttackRight
Triggerable, Attack
Base Damage: 383–574
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.5 seg
Inflige un 40% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
Duración de Veneno aumentada un 100%

Object Type

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"

Object Type Codes

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scorpion/BlackScorpionLargeBossShakari_"] = {
    name = "Tamipin",
    life = 7.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "ScorpionBurrow",
        "EmptyActionSpellScorpionGeometry",
        "ShakariScorpionGeometryAttackLeft",
        "ShakariScorpionGeometryAttackRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScorpionBurrow"] = {
    name = "ScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellScorpionGeometry"] = {
    name = "EmptyActionSpellScorpionGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariScorpionGeometryAttackLeft"] = {
    name = "ShakariScorpionGeometryAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariScorpionGeometryAttackRight"] = {
    name = "ShakariScorpionGeometryAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Duración del veneno aumentada un 100%
Envenena con cada Golpe
IdParasitePoisonOnHit
FamilyRatTalismanPoisonOnHit
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Edit

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