幽魂 | N |
---|---|
标签 | beast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider |
生命
750%
护甲
+50%
异常状态临界值
750%
抗性
40 40 40 25
伤害
128%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
180%
类型
ScorpionLargeBoss
Metadata
BlackScorpionLargeBossShakari_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
48,250
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
478
法术伤害
478
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
48,250
冰缓
153
Shock
153
Brittle
863
Scorch
153
Sap
422
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 383–574
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ScorpionBurrow
攻击, 范围
基本伤害: 383–574
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
伤害总降 33%
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
EmptyActionSpellScorpionGeometry
法术
施放间隔: 1 秒
冷却时间: 4 秒
ShakariScorpionGeometryAttackLeft
可触发, 攻击
基本伤害: 383–574
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
将物理伤害的 25% 转化为混沌伤害
击中时使其中毒
中毒持续时间延长 100%
将物理伤害的 25% 转化为混沌伤害
击中时使其中毒
中毒持续时间延长 100%
ShakariScorpionGeometryAttackRight
可触发, 攻击
基本伤害: 383–574
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
将物理伤害的 25% 转化为混沌伤害
击中时使其中毒
中毒持续时间延长 100%
将物理伤害的 25% 转化为混沌伤害
击中时使其中毒
中毒持续时间延长 100%
Object Type
version 2 extends "Metadata/Monsters/Scorpion/Scorpion"
Object Type Codes
version 2 extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scorpion/BlackScorpionLargeBossShakari_"] = { name = "Tamipin", life = 7.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.28, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "Melee", "ScorpionBurrow", "EmptyActionSpellScorpionGeometry", "ShakariScorpionGeometryAttackLeft", "ShakariScorpionGeometryAttackRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScorpionBurrow"] = { name = "ScorpionBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellScorpionGeometry"] = { name = "EmptyActionSpellScorpionGeometry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariScorpionGeometryAttackLeft"] = { name = "ShakariScorpionGeometryAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_poison_duration_+%", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", }, levels = { [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariScorpionGeometryAttackRight"] = { name = "ShakariScorpionGeometryAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_poison_duration_+%", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", }, levels = { [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
中毒持续时间延长 100%
击中时使目标中毒
Id | ParasitePoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |