Tamipince
Bête
Groupe: Arachnides
Famille: Cavernes
100% d'Augmentation de la Durée du Poison
Empoisonne au Toucher
Tamipin
SpectreN
Tagsbeast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Vie
750%
Armure
+50%
Ailment Threshold
750%
Résistance
40 40 40 25
Damage
128%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
180%
Type
ScorpionLargeBoss
Metadata
BlackScorpionLargeBossShakari_
Niveau
68
Vie
48,250
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
478
Dégâts des sorts
478
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
48,250
Chill
153
Shock
153
Brittle
863
Scorch
153
Sap
422
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 383–574
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ScorpionBurrow
Attack, Area
Base Damage: 383–574
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
33% de Perte de Dégâts
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
EmptyActionSpellScorpionGeometry
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 4 sec.
ShakariScorpionGeometryAttackLeft
Triggerable, Attack
Base Damage: 383–574
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 1.5 sec.
40% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation de la Durée du Poison
ShakariScorpionGeometryAttackRight
Triggerable, Attack
Base Damage: 383–574
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 1.5 sec.
40% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation de la Durée du Poison

Object Type

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"

Object Type Codes

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scorpion/BlackScorpionLargeBossShakari_"] = {
    name = "Tamipin",
    life = 7.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "ScorpionBurrow",
        "EmptyActionSpellScorpionGeometry",
        "ShakariScorpionGeometryAttackLeft",
        "ShakariScorpionGeometryAttackRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScorpionBurrow"] = {
    name = "ScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellScorpionGeometry"] = {
    name = "EmptyActionSpellScorpionGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariScorpionGeometryAttackLeft"] = {
    name = "ShakariScorpionGeometryAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariScorpionGeometryAttackRight"] = {
    name = "ShakariScorpionGeometryAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de la Durée du Poison
Empoisonne au Toucher
IdParasitePoisonOnHit
FamilyRatTalismanPoisonOnHit
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Edit

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