幽魂 | N |
---|---|
標籤 | beast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider |
生命
750%
護甲
+50%
異常狀態臨界值
750%
抗性




傷害
128%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
180%
類型
ScorpionLargeBoss
Metadata
BlackScorpionLargeBossShakari_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
48,250
護甲
43,185
閃避值
4,739
傷害
478
法術傷害
478
命中
580
攻擊間隔
1.5
經驗值
15,383
Minion Life
10,466
Minion Damage
382
異常狀態臨界值
48,250
冰緩
153
感電
153
易碎
863
焦灼
153
殘喘
422
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

ScorpionBurrow
攻擊, 範圍
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成 33% 更少傷害
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
EmptyActionSpellScorpionGeometry
法術
施放時間: 1 秒
冷卻時間: 4 秒
ShakariScorpionGeometryAttackLeft
可觸發, 攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
造成 40% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒持續時間
ShakariScorpionGeometryAttackRight
可觸發, 攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
造成 40% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒持續時間
Object Type
version 2 extends "Metadata/Monsters/Scorpion/Scorpion"
Object Type Codes
version 2 extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scorpion/BlackScorpionLargeBossShakari_"] = { name = "Tamipin", life = 7.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.28, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "Melee", "ScorpionBurrow", "EmptyActionSpellScorpionGeometry", "ShakariScorpionGeometryAttackLeft", "ShakariScorpionGeometryAttackRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScorpionBurrow"] = { name = "ScorpionBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellScorpionGeometry"] = { name = "EmptyActionSpellScorpionGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariScorpionGeometryAttackLeft"] = { name = "ShakariScorpionGeometryAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_poison_duration_+%", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", }, levels = { [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariScorpionGeometryAttackRight"] = { name = "ShakariScorpionGeometryAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_poison_duration_+%", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", }, levels = { [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
增加 100% 中毒持續時間
擊中時使目標中毒
Id | ParasitePoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.