幽魂 | N |
---|---|
標籤 | beast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider |
生命
750%
護甲
+50%
異常狀態臨界值
750%
抗性
40 40 40 25
傷害
128%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
180%
類型
ScorpionLargeBoss
Metadata
BlackScorpionLargeBossShakari_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
48,250
護甲
43,185
閃避
4,739
能量護盾
0
傷害
478
法術傷害
478
命中
290
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
48,250
冰緩
153
感電
153
易碎
863
焦灼
153
殘喘
422
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ScorpionBurrow
攻擊, 範圍
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成 33% 更少傷害
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
active skill area of effect radius +% final [-70]
emerge speed +% [100]
is area damage [1]
EmptyActionSpellScorpionGeometry
法術
施放時間: 1 秒
冷卻時間: 4 秒
ShakariScorpionGeometryAttackLeft
可觸發, 攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
造成 40% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒持續時間
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒持續時間
ShakariScorpionGeometryAttackRight
可觸發, 攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
造成 40% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒持續時間
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒持續時間
Object Type
version 2 extends "Metadata/Monsters/Scorpion/Scorpion"
Object Type Codes
version 2 extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scorpion/BlackScorpionLargeBossShakari_"] = { name = "Tamipin", life = 7.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.28, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "Melee", "ScorpionBurrow", "EmptyActionSpellScorpionGeometry", "ShakariScorpionGeometryAttackLeft", "ShakariScorpionGeometryAttackRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScorpionBurrow"] = { name = "ScorpionBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellScorpionGeometry"] = { name = "EmptyActionSpellScorpionGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariScorpionGeometryAttackLeft"] = { name = "ShakariScorpionGeometryAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_poison_duration_+%", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", }, levels = { [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariScorpionGeometryAttackRight"] = { name = "ShakariScorpionGeometryAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_poison_duration_+%", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", }, levels = { [1] = {100, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
增加 100% 中毒持續時間
擊中時使目標中毒
Id | ParasitePoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |