阿莉亞的斷魂弓手
Alira's Souleye
| 幽魂 | |
|---|---|
| 地區 | 西部密林 |
| 標籤 | bandit, chaos_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
生命
108%
閃避
+10%
異常狀態臨界值
108%
抗性
傷害
72%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 36
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
GuardBanditBow
Metadata
BanditGuardBowPoison
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
17
生命
171
護甲值
286
閃避值
506
傷害
14
法術傷害
14
命中
64
攻擊間隔
1.995
經驗值
631
召喚物生命
65
召喚物傷害
12
異常狀態臨界值
171
冰緩
1
感電
1
易碎
3
焦灼
1
殘喘
1
Phys Convert Ele
0%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 11—17
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrowAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
腐蝕箭矢
基本傷害: 11—17
暴擊率: 5%
攻擊間隔: 1.995 秒
射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
每秒造成 8 基本混沌傷害
基礎持續時間為 2.25 秒
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 34% 物理傷害的額外混沌傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
EASBanditTauntBow
法術
施放時間: 1.2 秒
冷卻時間: 6 秒
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/Bandits/BanditBow"
NPC
{
marker_enabled = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditGuardBowPoison"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Alira's Souleye",
life = 1.08,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 36,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterCausticArrowAtAnimationSpeed",
"EASBanditTauntBow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrowAtAnimationSpeed"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_fire_arrows",
},
levels = {
[1] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTauntBow"] = {
name = "EASBanditTauntBow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















人形