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Scrutâme d'Alira
Humanoïde
stance movement speed +% final [112]
Alira's Souleye
Spectre
Tagsbandit, chaos_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Vie
108%
Évasion
+10%
Ailment Threshold
108%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
72%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 36
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
GuardBanditBow
Metadata
BanditGuardBowPoison
Niveau
68
Vie
6,948
Armure
28,790
Score d'Évasion
5,213
Damage
269
Dégâts des sorts
269
Précision
580
Attack Time
1.995
Expérience
12,306
Minion Life
1,507
Minion Damage
215
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 215323
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterCausticArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flèche caustique
Base Damage: 215323
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
La Durée de base est de 2.25 secondes
Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
Rajoutez 34% de vos Dégâts physiques sous forme de Dégâts de chaos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
base chaos damage to deal per minute [10345]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
EASBanditTauntBow
Spell
Temps d'incantation: 1.2 sec.
Temps de recharge: 6 sec.
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

NPC
{
	marker_enabled = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditGuardBowPoison"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Alira's Souleye",
    life = 1.08,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 36,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterCausticArrowAtAnimationSpeed",
        "EASBanditTauntBow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrowAtAnimationSpeed"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTauntBow"] = {
    name = "EASBanditTauntBow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [112]
FamilyStance
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final 112 112 Global
  • Craft TagsVitesse
    Edit

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