腐朽之像
不死
減少 75% 陷阱投擲速度
Avatar of Rot
幽魂N
標籤bludgeoning_weapon, 法術, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead
生命
450%
護甲
+50%
異常狀態臨界值
450%
抗性
40 40 40 25
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
2.4 秒
傷害分佈
±20%
經驗值
150%
Model Size
140%
類型
NecromancerRaisedZombieMapBoss
Metadata
ZombieCauldronMapBoss
等級
68
生命
28,950
護甲
43,185
閃避
4,739
能量護盾
0
傷害
504
法術傷害
504
命中
290
攻擊間隔
2.4
經驗值
15,383
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamAliraZombieBoss
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 67%
攻擊傷害: 67%
攻擊間隔: 2.4 秒
冷卻時間: 6 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
造成 33% 更少攻擊傷害
餘震造成 +50% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [-20]
is area damage [1]
BloodProjectileTrapZombieMapBoss
法術, 投射物, 玩家投射物, 可觸發
附加傷害效用: 110%
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 620.7931 物理傷害
陷阱持續 +0.05
造成 10% 更多攻擊傷害
投擲最多 2 個額外陷阱
對附近目標地區隨機投擲陷阱
減少 90% 投射物速度
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
monster projectile variation [13]
trap variation [10]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete = "parent.PlayAnimationByIndex( 0 );"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieCauldronMapBoss"] = {
    name = "Avatar of Rot",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BloodProjectileTrapZombieMapBoss",
        "QuakeSlamAliraZombieBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodProjectileTrapZombieMapBoss"] = {
    name = "BloodProjectileTrapZombieMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "throw_traps_in_circle_radius",
        "base_is_projectile",
        "is_trap",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamAliraZombieBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
減少 75% 陷阱投擲速度
IdTrapThrowingSpeedBossReduction
FamilyTrapAndMineThrowSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • trap throwing speed +% Min: -75 Max: -75 全域
  • Craft Tagsspeed
    Edit

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