腐朽之像
不死
減少 75% 陷阱投擲速度
Avatar of Rot
幽魂N
標籤bludgeoning_weapon, 法術, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, physical_affinity, red_blood, slow_movement, undead
生命
450%
異常狀態臨界值
450%
抗性
40 40 40 25
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
2.4 秒
傷害分佈
±20%
經驗值
150%
Model Size
140%
類型
NecromancerRaisedZombieMapBoss
Metadata
ZombieCauldronMapBoss
等級
68
生命
28,950
護甲
28,790
閃避
4,739
能量護盾
0
傷害
504
法術傷害
504
命中
0
攻擊間隔
2.4
經驗值
15,383
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamAliraZombieBoss
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 67%
攻擊傷害: 67%
攻擊間隔: 2.4 秒
冷卻時間: 6 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
造成 33% 更少攻擊傷害
餘震造成 +50% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [-20]
is area damage [1]
BloodProjectileTrapZombieMapBoss
法術, 投射物, 玩家投射物, 可觸發
附加傷害效用: 110%
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 620.7931 物理傷害
陷阱持續 +0.05
造成 10% 更多攻擊傷害
投擲最多 2 個額外陷阱
對附近目標地區隨機投擲陷阱
減少 90% 投射物速度
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
monster projectile variation [13]
trap variation [10]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete = "parent.PlayAnimationByIndex( 0 );"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieCauldronMapBoss"] = {
    name = "Avatar of Rot",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BloodProjectileTrapZombieMapBoss",
        "QuakeSlamAliraZombieBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodProjectileTrapZombieMapBoss"] = {
    name = "BloodProjectileTrapZombieMapBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "throw_traps_in_circle_radius",
        "base_is_projectile",
        "is_trap",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamAliraZombieBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
減少 75% 陷阱投擲速度
IdTrapThrowingSpeedBossReduction
FamilyTrapAndMineThrowSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • trap throwing speed +% Min: -75 Max: -75 全域
  • Craft Tagsspeed
    Edit

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