Avatar de putrefacción
No muerto
Velocidad de lanzamiento de trampas reducida un 75%
Avatar of Rot
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead
Vida
450%
Armaduras
+50%
Ailment Threshold
450%
Resistencia
40 40 40 25
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
2.4 Second
Damage Spread
±20%
Experiencia
150%
Model Size
140%
Type
NecromancerRaisedZombieMapBoss
Metadata
ZombieCauldronMapBoss
Nivel
68
Vida
28,950
Armaduras
43,185
Evasión
4,739
Escudo de energía
0
Damage
504
Daño de hechizos
504
Precisión
290
Attack Time
2.4
Experiencia
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamAliraZombieBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 67%
Daño de ataque: 67%
Attack Time: 2.4 seg
Tiempo de recarga: 6 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
Inflige un 33% menos de daño de ataque
La réplica inflige +50% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
BloodProjectileTrapZombieMapBoss
Spell, Projectile, ProjectilesFromUser, Triggerable
Efectividad del daño agregado: 110%
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige de 620.7 a 931 de daño físico
La trampa dura +0.05 segundos
Inflige un 10% más de daño de ataque
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de proyectiles reducida un 90%
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
monster projectile variation [13]
trap variation [10]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete = "parent.PlayAnimationByIndex( 0 );"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieCauldronMapBoss"] = {
    name = "Avatar of Rot",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BloodProjectileTrapZombieMapBoss",
        "QuakeSlamAliraZombieBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodProjectileTrapZombieMapBoss"] = {
    name = "BloodProjectileTrapZombieMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "throw_traps_in_circle_radius",
        "base_is_projectile",
        "is_trap",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamAliraZombieBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de lanzamiento de trampas reducida un 75%
IdTrapThrowingSpeedBossReduction
FamilyTrapAndMineThrowSpeed
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • trap throwing speed +% Min: -75 Max: -75 Global
  • Craft Tagsspeed
    Edit

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