激情之兆
生物
獲得 25% 物理傷害的火焰傷害
增加 300% 全域暴擊率
+65% 全域暴擊加成
Banner of Passion
幽魂N
地區日耀神殿:第 2 層
標籤construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0 40 0 0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
110%
類型
Guardian
Metadata
GuardianBossHeadFire
等級
28
生命
252
護甲
922
閃避
1,165
能量護盾
0
傷害
46
法術傷害
46
命中
54
攻擊間隔
2.505
經驗值
1,092
異常狀態臨界值
252
冰緩
1
感電
1
易碎
5
焦灼
1
殘喘
2
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 37–55
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Object Type Codes

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianBossHeadFire"] = {
    name = "Banner of Passion",
    life = 0.63,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 2.505,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
獲得 25% 物理傷害的火焰傷害
IdMonsterAuraAddedFireDamage
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰傷害光環
    範圍: 50
    周圍友方造成額外火焰傷害
    獲得等同 25% 物理傷害的額外火焰傷害
    Fire Damage Aura
    增加 300% 全域暴擊率
    +65% 全域暴擊加成
    IdMonsterImplicitCriticals1
    FamilyMonsterCriticalStrikes
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 全域
  • base critical strike multiplier + Min: 65 Max: 65 全域
  • Craft Tagsdamage critical
    Edit

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