Banner of Passion
Construct
Gain 25% of Physical Damage as Extra Fire Damage
300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
SpectreN
AreaThe Solaris Temple Level 2
Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
Life
63%
Evasion
+30%
Ailment Threshold
63%
Resistance
0 40 0 0
Damage
112%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experience
70%
Model Size
110%
Type
Guardian
Metadata
GuardianBossHeadFire
Level
28
Life
252
Armour
922
Evasion Rating
1,165
Damage
46
Spell Damage
46
Accuracy
108
Attack Time
2.505
Experience
1,092
Minion Life
82
Minion Damage
35
Ailment Threshold
252
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 37–55
Critical Strike Chance: 5%
Attack Time: 2.505 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Object Type Codes

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianBossHeadFire"] = {
    name = "Banner of Passion",
    life = 0.63,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 2.505,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Gain 25% of Physical Damage as Extra Fire Damage
IdMonsterAuraAddedFireDamage
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 25% of your Physical Damage as Extra Fire Damage
    300% increased Global Critical Strike Chance
    +65% to Global Critical Strike Multiplier
    IdMonsterImplicitCriticals1
    FamilyMonsterCriticalStrikes
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 65 Max: 65 Global
  • Craft Tagsdamage critical
    Edit

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