情熱の旗印
コンストラクト
物理ダメージの25%を追加火ダメージとして獲得する
グローバルクリティカル率が300%増加する
グローバルクリティカルダメージ倍率 +65%
Banner of Passion
SpectreN
Areaソラリス寺院 -第二層-
Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
ライフ
63%
回避力
+30%
Ailment Threshold
63%
耐性
0 40 0 0
Damage
112%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
経験値
70%
Model Size
110%
Type
Guardian
Metadata
GuardianBossHeadFire
レベル
28
ライフ
252
アーマー
922
回避力
1,165
エナジーシールド
0
Damage
46
スペルダメージ
46
命中
54
Attack Time
2.505
経験値
1,092
Ailment Threshold
252
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 37–55
クリティカル率: 5%
Attack Time: 2.505 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Object Type Codes

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianBossHeadFire"] = {
    name = "Banner of Passion",
    life = 0.63,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 2.505,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理ダメージの25%を追加火ダメージとして獲得する
IdMonsterAuraAddedFireDamage
FamilyMonsterAura
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火ダメージオーラ
    半径: 50
    味方は追加の火ダメージを与える
    物理ダメージの25%を追加の火ダメージとして得る
    Fire Damage Aura
    グローバルクリティカル率が300%増加する
    グローバルクリティカルダメージ倍率 +65%
    IdMonsterImplicitCriticals1
    FamilyMonsterCriticalStrikes
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 65 Max: 65 Global
  • Craft Tagsdamage critical