凋落的蝦獸
野獸
Blight Lurcher
幽魂N
標籤beast, blight_monster, bludgeoning_weapon, crustacean_beast, extra_small_height, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, very_slow_movement
生命
600%
護甲
+100%
異常狀態臨界值
600%
抗性
75 0 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
100%
Model Size
45%
類型
BlightNessaCrab
Metadata
NessaCrab
等級
68
生命
38,600
護甲
57,580
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.17
經驗值
10,255
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterQuickGuard
法術, 增益, 立即, 持續時間, 可觸發, 守護, 冷卻
鋼筋鐵骨
冷卻時間: 3 秒
套用一個增益效果,在它被消耗完畢前可以替你承受部分擊中傷害。與其它守護技能共享冷卻時間。
立即使用被輔助的技能
+2 秒基礎持續時間
此技能的冷卻時間在它的效果持續時間內不會恢復
你生命或能量護盾承受的 70% 傷害先由增益效果扣除
增益效果可以承受 154920 傷害
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/NessaCrab"] = {
    name = "Blight Lurcher",
    life = 6,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterQuickGuard",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterQuickGuard"] = {
    name = "Steelskin",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Instant] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Guard] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "quick_guard_damage_absorbed_%",
        "quick_guard_damage_absorb_limit",
        "base_skill_effect_duration",
        "base_deal_no_damage",
        "display_this_skill_cooldown_does_not_recover_during_buff",
        "base_skill_is_instant",
    },
    levels = {
        [1] = {50, 180, 2000, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {50, 143850, 2000, levelRequirement = 67, statInterpolation = {1, 2},  cost = { }, },
        [3] = {70, 154920, 2000, levelRequirement = 68, statInterpolation = {1, 2},  cost = { }, },
        [4] = {70, 495720, 2000, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.