凋落的蝦獸
野獸
Blight Lurcher
幽魂 | N |
---|---|
標籤 | beast, blight_monster, bludgeoning_weapon, crustacean_beast, extra_small_height, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
600%
護甲
+100%
異常狀態臨界值
600%
抗性
75
0
0
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
100%
Model Size
45%
類型
BlightNessaCrab
Metadata
NessaCrab
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.17
經驗值
10,255
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickGuard
法術, 增益, 立即, 持續時間, 可觸發, 守護, 冷卻
鋼筋鐵骨
冷卻時間: 3 秒
套用一個增益效果,在它被消耗完畢前可以替你承受部分擊中傷害。與其它守護技能共享冷卻時間。
立即使用被輔助的技能
+2 秒基礎持續時間
此技能的冷卻時間在它的效果持續時間內不會恢復
你生命或能量護盾承受的 70% 傷害先由增益效果扣除
增益效果可以承受 154920 傷害
base deal no damage [1]
+2 秒基礎持續時間
此技能的冷卻時間在它的效果持續時間內不會恢復
你生命或能量護盾承受的 70% 傷害先由增益效果扣除
增益效果可以承受 154920 傷害
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/NessaCrab"] = { name = "Blight Lurcher", life = 6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 8, accuracy = 1, skillList = { "Melee", "MonsterQuickGuard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickGuard"] = { name = "Steelskin", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Instant] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Guard] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "quick_guard_damage_absorbed_%", "quick_guard_damage_absorb_limit", "base_skill_effect_duration", "base_deal_no_damage", "display_this_skill_cooldown_does_not_recover_during_buff", "base_skill_is_instant", }, levels = { [1] = {50, 180, 2000, levelRequirement = 1, statInterpolation = {1, 2}, cost = { }, }, [2] = {50, 143850, 2000, levelRequirement = 67, statInterpolation = {1, 2}, cost = { }, }, [3] = {70, 154920, 2000, levelRequirement = 68, statInterpolation = {1, 2}, cost = { }, }, [4] = {70, 495720, 2000, levelRequirement = 84, statInterpolation = {1, 2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.