菌潮潜行者
野兽
Blight Lurcher
幽魂 | N |
---|---|
标签 | beast, blight_monster, bludgeoning_weapon, crustacean_beast, extra_small_height, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
600%
护甲
+100%
异常状态临界值
600%
抗性
75 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.17 秒
伤害分布
±20%
经验值
100%
Model Size
45%
类型
BlightNessaCrab
Metadata
NessaCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.17
经验值
10,255
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickGuard
法术, 增益, 立即, 持续时间, 可触发, 守护, 冷却
钢铁之肤
冷却时间: 3 秒
施加一个增益效果,在其耗尽之前替你承受部分伤害。和其它防卫技能共用冷却时间。
被辅助技能立即施放
基础持续时间为 2 秒
效果持续时间内无法回复该技能的冷却时间
击中受到的伤害在生命和能量护盾承受之前,有 70% 优先由该增益效果承受
该增益效果能承受 154920 点伤害
base deal no damage [1]
基础持续时间为 2 秒
效果持续时间内无法回复该技能的冷却时间
击中受到的伤害在生命和能量护盾承受之前,有 70% 优先由该增益效果承受
该增益效果能承受 154920 点伤害
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/NessaCrab"] = { name = "Blight Lurcher", life = 6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 8, accuracy = 1, skillList = { "Melee", "MonsterQuickGuard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickGuard"] = { name = "Steelskin", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Instant] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Guard] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "quick_guard_damage_absorbed_%", "quick_guard_damage_absorb_limit", "base_skill_effect_duration", "base_deal_no_damage", "display_this_skill_cooldown_does_not_recover_during_buff", "base_skill_is_instant", }, levels = { [1] = {50, 180, 2000, levelRequirement = 1, statInterpolation = {1, 2}, cost = { }, }, [2] = {50, 143850, 2000, levelRequirement = 67, statInterpolation = {1, 2}, cost = { }, }, [3] = {70, 154920, 2000, levelRequirement = 68, statInterpolation = {1, 2}, cost = { }, }, [4] = {70, 495720, 2000, levelRequirement = 84, statInterpolation = {1, 2}, cost = { }, }, }, }