Blight Lurcher
Beast
SpectreN
Tagsbeast, blight_monster, bludgeoning_weapon, crustacean_beast, extra_small_height, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, very_slow_movement
Life
600%
Armour
+100%
Ailment Threshold
600%
Resistance
75 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
45%
Type
BlightNessaCrab
Metadata
NessaCrab
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.17
Experience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterQuickGuard
Spell, Buff, Instant, Duration, Triggerable, Guard, Cooldown
Steelskin
Cooldown Time: 3 sec
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
Using Supported Skills is Instant
Base duration is 2 seconds
This Skill's Cooldown does not recover during its effect
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take 154920 Damage
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/NessaCrab"] = {
    name = "Blight Lurcher",
    life = 6,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterQuickGuard",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterQuickGuard"] = {
    name = "Steelskin",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Instant] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Guard] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "quick_guard_damage_absorbed_%",
        "quick_guard_damage_absorb_limit",
        "base_skill_effect_duration",
        "base_deal_no_damage",
        "display_this_skill_cooldown_does_not_recover_during_buff",
        "base_skill_is_instant",
    },
    levels = {
        [1] = {50, 180, 2000, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {50, 143850, 2000, levelRequirement = 67, statInterpolation = {1, 2},  cost = { }, },
        [3] = {70, 154920, 2000, levelRequirement = 68, statInterpolation = {1, 2},  cost = { }, },
        [4] = {70, 495720, 2000, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
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