Befallener Schleicher
Bestie
Blight Lurcher
SpectreN
Tagsbeast, blight_monster, bludgeoning_weapon, crustacean_beast, extra_small_height, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, very_slow_movement
Leben
600%
Rüstung
+100%
Ailment Threshold
600%
Widerstand
75 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
45%
Type
BlightNessaCrab
Metadata
NessaCrab
Stufe
68
Leben
38,600
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.17
Erfahrung
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterQuickGuard
Spell, Buff, Instant, Duration, Triggerable, Guard, Cooldown
Stahlhaut
Abklingzeit: 3 Sek.
Wendet eine Stärkung an, die einen Teil des Schadens von Treffern für Euch absorbieren kann, bevor sie verbraucht ist. Teilt sich eine Abklingzeit mit anderen Wächter-Fertigkeiten.
Unterstützte Fertigkeiten werden sofort gewirkt
Basisdauer beträgt 2 Sekunden
Die Abklingzeit dieser Fertigkeit stellt sich während ihres Effekts nicht wieder her
70% des Trefferschadens werden zuerst von der Stärkung abgezogen statt von Eurem Leben oder Energieschild
Stärkung kann 154920 Schaden erleiden
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/NessaCrab"] = {
    name = "Blight Lurcher",
    life = 6,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterQuickGuard",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterQuickGuard"] = {
    name = "Steelskin",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Instant] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Guard] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "quick_guard_damage_absorbed_%",
        "quick_guard_damage_absorb_limit",
        "base_skill_effect_duration",
        "base_deal_no_damage",
        "display_this_skill_cooldown_does_not_recover_during_buff",
        "base_skill_is_instant",
    },
    levels = {
        [1] = {50, 180, 2000, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {50, 143850, 2000, levelRequirement = 67, statInterpolation = {1, 2},  cost = { }, },
        [3] = {70, 154920, 2000, levelRequirement = 68, statInterpolation = {1, 2},  cost = { }, },
        [4] = {70, 495720, 2000, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
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