奇術之靈神主
惡魔
地區: 上層神權之塔
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
不能被擊退
Dominus, Ascendant
幽魂 | N |
---|---|
地區 | 上層神權之塔 |
標籤 | demon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1400%
閃避
+20%
異常狀態臨界值
1400%
抗性
40
40
40
25
傷害
230%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemon
Metadata
Dominusdemon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
33
生命
8,190
護甲
1,488
閃避
1,155
能量護盾
0
傷害
129
法術傷害
129
命中
0
攻擊間隔
1.245
經驗值
4,470
異常狀態臨界值
8,190
冰緩
26
感電
26
易碎
147
焦灼
26
殘喘
72
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 22.5 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
造成 30% 更少傷害
減少 40% 攻擊速度
base is projectile [1]
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
增加 200% 移動速度
DominusBloodRain
法術, DoT
施放時間: 1 秒
冷卻時間: 30 秒
每秒造成 17.7 基礎物理傷害
+12 秒基礎持續時間
+12 秒基礎持續時間
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act3_Sceptre/Dominus_Resolution.ogg, 1500 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/Dominusdemon"] = { name = "Dominus, Ascendant", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.3, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
奇術之靈神主
惡魔
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
不能被擊退
Dominus, Ascendant
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
生命
1400%
閃避
+20%
異常狀態臨界值
1400%
抗性
40
40
40
25
傷害
230%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemon
Metadata
DominusdemonStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
90,067
護甲
28,790
閃避
4,739
能量護盾
0
傷害
859
法術傷害
859
命中
0
攻擊間隔
1.245
經驗值
20,510
異常狀態臨界值
90,067
冰緩
285
感電
285
易碎
1,611
焦灼
285
殘喘
787
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 62.2 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
造成 20% 更少傷害
減少 40% 攻擊速度
base is projectile [1]
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
增加 200% 移動速度
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { cannot_be_knocked_back = 1 } Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusdemonStandalone"] = { name = "Dominus, Ascendant", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.3, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Dominus, Ascendant
惡魔
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
不能被擊退
幽魂 | N |
---|---|
標籤 | demon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1400%
閃避
+20%
異常狀態臨界值
1400%
抗性
40
40
40
25
傷害
230%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemon
Metadata
DominusdemonGAUNTLET_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
90,067
護甲
28,790
閃避
4,739
能量護盾
0
傷害
859
法術傷害
859
命中
0
攻擊間隔
1.245
經驗值
20,510
異常狀態臨界值
90,067
冰緩
285
感電
285
易碎
1,611
焦灼
285
殘喘
787
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 62.2 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
造成 20% 更少傷害
減少 40% 攻擊速度
base is projectile [1]
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
增加 200% 移動速度
DominusBloodRain
法術, DoT
施放時間: 1 秒
冷卻時間: 30 秒
每秒造成 114 基礎物理傷害
+12 秒基礎持續時間
skill art variation [1]
+12 秒基礎持續時間
skill art variation [1]
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 601–1117
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusdemonGAUNTLET_"] = { name = "Dominus, Ascendant", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.3, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.