奇術之靈神主
惡魔
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Dominus, Ascendant
幽魂N
地區上層神權之塔
標籤demon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
生命
1400%
閃避
+20%
異常狀態臨界值
1400%
抗性
40 40 40 25
傷害
230%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemon
Metadata
Dominusdemon
等級
33
生命
8,190
護甲值
1,488
閃避值
1,386
傷害
129
法術傷害
129
命中
136
攻擊間隔
1.245
經驗值
4,470
召喚物生命
2,506
召喚物傷害
98
異常狀態臨界值
8,190
冰緩
26
感電
26
易碎
147
焦灼
26
殘喘
72
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 22.5 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
造成30%更少傷害
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
DominusBloodRain
法術, DoT
施放時間: 1 秒
冷卻時間: 30 秒
每秒造成 17.7 基礎物理傷害
+12 秒基礎持續時間
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 90–167
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act3_Sceptre/Dominus_Resolution.ogg, 1500 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/Dominusdemon"] = {
    name = "Dominus, Ascendant",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
        [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    Life.corpse_usablefalse
    奇術之靈神主
    惡魔
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    Dominus, Ascendant
    幽魂N
    標籤demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    生命
    1400%
    閃避
    +20%
    異常狀態臨界值
    1400%
    抗性
    40 40 40 25
    傷害
    230%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 24
    攻擊間隔
    1.245 秒
    傷害分佈
    ±30%
    經驗值
    200%
    Model Size
    100%
    類型
    DominusDemon
    Metadata
    DominusdemonStandalone
    等級
    68
    生命
    90,067
    護甲值
    28,790
    閃避值
    5,687
    傷害
    859
    法術傷害
    859
    命中
    580
    攻擊間隔
    1.245
    經驗值
    20,510
    召喚物生命
    19,536
    召喚物傷害
    686
    異常狀態臨界值
    90,067
    冰緩
    285
    感電
    285
    易碎
    1,611
    焦灼
    285
    殘喘
    787
    DominusDemonCleave
    攻擊, 範圍, 近戰, DoT
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 3 秒
    每秒造成 113.1 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    造成20%更少傷害
    減少 40% 攻擊速度
    base is projectile [1]
    DominusDemonCharge
    攻擊
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 5 秒
    不會暴擊
    增加 200% 移動速度
    DominusGrab
    法術
    施放時間: 1 秒
    冷卻時間: 2 秒
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusdemonStandalone"] = {
        name = "Dominus, Ascendant",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.3,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • keyval
    Stats.cannot_be_knocked_back1
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    奇術之靈神主
    惡魔
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    Dominus, Ascendant
    幽魂N
    標籤demon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    生命
    1400%
    閃避
    +20%
    異常狀態臨界值
    1400%
    抗性
    40 40 40 25
    傷害
    230%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 24
    攻擊間隔
    1.245 秒
    傷害分佈
    ±30%
    經驗值
    200%
    Model Size
    100%
    類型
    DominusDemon
    Metadata
    DominusdemonGAUNTLET_
    等級
    68
    生命
    90,067
    護甲值
    28,790
    閃避值
    5,687
    傷害
    859
    法術傷害
    859
    命中
    580
    攻擊間隔
    1.245
    經驗值
    20,510
    召喚物生命
    19,536
    召喚物傷害
    686
    異常狀態臨界值
    90,067
    冰緩
    285
    感電
    285
    易碎
    1,611
    焦灼
    285
    殘喘
    787
    DominusDemonCleave
    攻擊, 範圍, 近戰, DoT
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 3 秒
    每秒造成 113.1 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    造成20%更少傷害
    減少 40% 攻擊速度
    base is projectile [1]
    DominusDemonCharge
    攻擊
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 5 秒
    不會暴擊
    增加 200% 移動速度
    DominusBloodRain
    法術, DoT
    施放時間: 1 秒
    冷卻時間: 30 秒
    每秒造成 114 基礎物理傷害
    +12 秒基礎持續時間
    skill art variation [1]
    DominusGrab
    法術
    施放時間: 1 秒
    冷卻時間: 2 秒
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 601–1117
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusdemonGAUNTLET_"] = {
        name = "Dominus, Ascendant",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.3,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
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