승천자 도미누스
악마
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
Dominus, Ascendant
SpectreN
Area신의 셉터 상층
Tagsdemon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
생명력
1400%
회피
+20%
Ailment Threshold
1400%
저항
40 40 40 25
Damage
230%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemon
Metadata
Dominusdemon
레벨
33
생명력
8,190
방어도
1,488
회피
1,386
Damage
129
주문 피해
129
정확도
136
Attack Time
1.245
경험치
4,470
Minion Life
2,506
Minion Damage
98
Ailment Threshold
8,190
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 90–167
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 3 초
1초마다 22.5의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 90–167
치명타 확률: 5%
Attack Time: 1.245 초
주는 피해 30% 감폭
공격 속도 40% 감소
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 90–167
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
치명타가 발생하지 않음
이동 속도 200% 증가
DominusBloodRain
Spell, DamageOverTime
시전 속도: 1 초
재사용 대기시간: 30 초
1초마다 17.7의 기본 물리 피해를 줌
기본 지속시간 12
DominusGrab
Spell
시전 속도: 1 초
재사용 대기시간: 2 초
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 90–167
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act3_Sceptre/Dominus_Resolution.ogg, 1500 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/Dominusdemon"] = {
    name = "Dominus, Ascendant",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
        [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    Life.corpse_usablefalse
    승천자 도미누스
    악마
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    밀려날 수 없음
    Dominus, Ascendant
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    생명력
    1400%
    회피
    +20%
    Ailment Threshold
    1400%
    저항
    40 40 40 25
    Damage
    230%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DominusDemon
    Metadata
    DominusdemonStandalone
    레벨
    68
    생명력
    90,067
    방어도
    28,790
    회피
    5,687
    Damage
    859
    주문 피해
    859
    정확도
    580
    Attack Time
    1.245
    경험치
    20,510
    Minion Life
    19,536
    Minion Damage
    686
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    재사용 대기시간: 3 초
    1초마다 113.1의 기본 물리 피해를 줌
    공격 속도 50% 감소
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    주는 피해 20% 감폭
    공격 속도 40% 감소
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    재사용 대기시간: 5 초
    치명타가 발생하지 않음
    이동 속도 200% 증가
    DominusGrab
    Spell
    시전 속도: 1 초
    재사용 대기시간: 2 초
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusdemonStandalone"] = {
        name = "Dominus, Ascendant",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.3,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.cannot_be_knocked_back1
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    승천자 도미누스
    악마
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    밀려날 수 없음
    Dominus, Ascendant
    SpectreN
    Tagsdemon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    생명력
    1400%
    회피
    +20%
    Ailment Threshold
    1400%
    저항
    40 40 40 25
    Damage
    230%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DominusDemon
    Metadata
    DominusdemonGAUNTLET_
    레벨
    68
    생명력
    90,067
    방어도
    28,790
    회피
    5,687
    Damage
    859
    주문 피해
    859
    정확도
    580
    Attack Time
    1.245
    경험치
    20,510
    Minion Life
    19,536
    Minion Damage
    686
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    재사용 대기시간: 3 초
    1초마다 113.1의 기본 물리 피해를 줌
    공격 속도 50% 감소
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    주는 피해 20% 감폭
    공격 속도 40% 감소
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    재사용 대기시간: 5 초
    치명타가 발생하지 않음
    이동 속도 200% 증가
    DominusBloodRain
    Spell, DamageOverTime
    시전 속도: 1 초
    재사용 대기시간: 30 초
    1초마다 114의 기본 물리 피해를 줌
    기본 지속시간 12
    skill art variation [1]
    DominusGrab
    Spell
    시전 속도: 1 초
    재사용 대기시간: 2 초
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 601–1117
    치명타 확률: 5%
    Attack Time: 1.245 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusdemonGAUNTLET_"] = {
        name = "Dominus, Ascendant",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.3,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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