ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Dominus, l'Ascendant
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Dominus, Ascendant
Spectre
AreaLes Hauteurs du Sceptre divin
Tagsdemon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
Vie
1400%
Évasion
+20%
Ailment Threshold
1400%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
230%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DominusDemon
Metadata
Dominusdemon
Niveau
33
Vie
8,190
Armure
1,488
Score d'Évasion
1,386
Damage
129
Dégâts des sorts
129
Précision
136
Attack Time
1.245
Expérience
4,470
Minion Life
2,506
Minion Damage
98
Ailment Threshold
8,190
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Phys Convert Ele
65%
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 90—167
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 3 sec.
Inflige 22.5 Dégâts physiques de base par seconde
50% de Réduction de la Vitesse d'attaque
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 90—167
Chances de coup critique: 5%
Attack Time: 1.245 sec.
30% de Perte de Dégâts
40% de Réduction de la Vitesse d'attaque
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 90—167
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 5 sec.
200% d'Augmentation de la Vitesse de déplacement
N'inflige jamais de Coups critiques
apply gauntlet ruin on hit [1]
DominusBloodRain
Spell, DamageOverTime
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Inflige 17.7 Dégâts physiques de base par seconde
La Durée de base est de 12 secondes
DominusGrab
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 2 sec.
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 90—167
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/Dominusdemon"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Dominus, Ascendant",
    life = 14,
    damage = 2.3,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
        [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Stats
  • cannot be stunned while stunned 1 — 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Valeur fixe
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.cannot_be_knocked_back
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true, false
    Actor.main_hand_unarmed_type
    One_Hand_Sword
    Actor.off_hand_unarmed_type
    Shield
    Life.corpse_usable
    false
    Dominus, l'Ascendant
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Vous ne pouvez pas être Repoussé(e)
    Dominus, Ascendant
    Spectre
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vie
    1400%
    Évasion
    +20%
    Ailment Threshold
    1400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    230%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Expérience
    200%
    Model Size
    100%
    Type
    DominusDemon
    Metadata
    DominusdemonStandalone
    Niveau
    68
    Vie
    90,067
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    859
    Dégâts des sorts
    859
    Précision
    580
    Attack Time
    1.245
    Expérience
    20,510
    Minion Life
    19,536
    Minion Damage
    686
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    Phys Convert Ele
    240%
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 3 sec.
    Inflige 113.1 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    20% de Perte de Dégâts
    40% de Réduction de la Vitesse d'attaque
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 5 sec.
    200% d'Augmentation de la Vitesse de déplacement
    N'inflige jamais de Coups critiques
    apply gauntlet ruin on hit [1]
    DominusGrab
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusdemonStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Dominus, Ascendant",
        life = 14,
        damage = 2.3,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Valeur fixe
  • Stats.cannot_be_knocked_back
    1
    Actor.main_hand_unarmed_type
    One_Hand_Sword
    Actor.off_hand_unarmed_type
    Shield
    Actor.slow_animations_go_to_idle
    false
    Life.corpse_usable
    false
    Dominus, l'Ascendant
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster gauntlet ruin enabled [1]
    Vous ne pouvez pas être Repoussé(e)
    Dominus, Ascendant
    Spectre
    Tagsdemon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Vie
    1400%
    Évasion
    +20%
    Ailment Threshold
    1400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    230%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Expérience
    200%
    Model Size
    100%
    Type
    DominusDemon
    Metadata
    DominusdemonGAUNTLET_
    Niveau
    68
    Vie
    90,067
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    859
    Dégâts des sorts
    859
    Précision
    580
    Attack Time
    1.245
    Expérience
    20,510
    Minion Life
    19,536
    Minion Damage
    686
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    Phys Convert Ele
    240%
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 3 sec.
    Inflige 113.1 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    20% de Perte de Dégâts
    40% de Réduction de la Vitesse d'attaque
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 5 sec.
    200% d'Augmentation de la Vitesse de déplacement
    N'inflige jamais de Coups critiques
    apply gauntlet ruin on hit [1]
    DominusBloodRain
    Spell, DamageOverTime
    Temps d'incantation: 1 sec.
    Temps de recharge: 30 sec.
    Inflige 114 Dégâts physiques de base par seconde
    La Durée de base est de 12 secondes
    skill art variation [1]
    DominusGrab
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 601—1117
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    SSMDominusGauntletDemonClones
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    alternate minion [687]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusdemonGAUNTLET_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Dominus, Ascendant",
        life = 14,
        damage = 2.3,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
            "SSMDominusGauntletDemonClones",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDominusGauntletDemonClones"] = {
        name = "SSMDominusGauntletDemonClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 687, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • monster gauntlet ruin enabled 1 — 1 Global — Valeur fixe
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Valeur fixe
  • Edit

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