Grandmasters: Jin_TeK /126
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 每秒回復 10% 生命 增加 100% 來自偷取每秒最大總生命恢復 增加 100% 來自偷取每秒最大總魔力恢復 |
level | 63 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 130 |
local physical damage +% | 141 |
attack minimum added physical damage | 7 |
attack maximum added physical damage | 14 |
local minimum added physical damage | 23 |
local maximum added physical damage | 36 |
physical bow damage +% | 144 |
fire damage +% | 20 |
local minimum added fire damage | 24 |
local maximum added fire damage | 40 |
attack speed +% | 44 |
local attack speed +% | 12 |
bow attack speed +% | 31 |
accuracy rating | 246 |
accuracy rating +% | 40 |
bow accuracy rating +% | 10 |
old do not use life leech from physical damage % | 5 |
old do not use mana leech from physical damage % | 2 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 421 |
base evasion rating | 459 |
evasion rating +% | 144 |
local evasion rating +% | 66 |
evasion rating +% per frenzy charge | 4 |
base maximum life | 508 |
maximum life +% | 121 |
base maximum mana | 180 |
maximum mana +% | 11 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 90 |
base maximum energy shield | 250 |
local energy shield | 47 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 22 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 114 |
base cold damage resistance % | 126 |
base lightning damage resistance % | 97 |
base chaos damage resistance % | 25 |
base projectile speed +% | 30 |
base arrow speed +% | 20 |
base movement velocity +% | 17 |
max endurance charges | 3 |
max frenzy charges | 5 |
max power charges | 3 |
base avoid stun % | 30 |
base cast speed +% | 6 |
base stun recovery +% | 43 |
main hand base weapon attack duration ms | 714 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 17 |
base life gain per target | 2 |
local base evasion rating | 53 |
local base physical damage reduction rating | 17 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 55 |
base skill area of effect +% | 10 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
charges gained +% | 10 |
base physical damage % to convert to fire | 18 |
elemental damage +% | 20 |
maximum block % | 75 |
projectile damage +% | 59 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 20 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 27 |
bow critical strike chance +% | 30 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 64 |
additional strength | 53 |
base intelligence | 43 |
additional intelligence | 57 |
base dexterity | 223 |
additional dexterity | 92 |
base critical strike multiplier | 150 |
base chance to ignite % | 5 |
avoid all elemental status % | 8 |
from armour movement speed +% | -4 |
local armour and energy shield +% | 90 |
keystone acrobatics | 1 |
main hand local physical damage +% | 141 |
main hand local minimum added physical damage | 40 |
main hand local maximum added physical damage | 105 |
main hand local minimum added fire damage | 24 |
main hand local maximum added fire damage | 40 |
main hand local attack speed +% | 12 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 27 |
keystone projectile evasion | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 76 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
dummy stat display nothing | 1 |
global item attribute requirements +% | -25 |
number of equipped uniques | 3 |
fire and lightning damage resistance % | 12 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |