Grandmasters: YokozunaGoku /166
| 統計數據 | Value |
|---|---|
| IsDisabled | 0 |
| level | 91 |
| main hand weapon type | 2 |
| off hand weapon type | 14 |
| cannot have life leeched from | 1 |
| block while dual wielding % | 15 |
| physical damage +% | 50 |
| local physical damage +% | 498 |
| physical sword damage +% | 117 |
| fire damage +% | 32 |
| attack speed +% | 25 |
| local attack speed +% | 7 |
| melee attack speed +% | 4 |
| sword attack speed +% | 18 |
| accuracy rating | 20 |
| accuracy rating +% | 20 |
| base self critical strike multiplier -% | 20 |
| maximum physical damage reduction % | 90 |
| base physical damage reduction rating | 1978 |
| physical damage reduction rating +% | 250 |
| local physical damage reduction rating +% | 250 |
| base evasion rating | 53 |
| base maximum life | 1047 |
| maximum life +% | 230 |
| life regeneration rate per minute % per endurance charge | 60 |
| base maximum mana | 83 |
| mana regeneration rate per minute % | 105 |
| base maximum energy shield | 77 |
| maximum energy shield +% | 10 |
| energy shield recharge rate per minute % | 1200 |
| base resist all elements % | -20 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 96 |
| base cold damage resistance % | 113 |
| base lightning damage resistance % | 113 |
| base chaos damage resistance % | -60 |
| base movement velocity +% | 29 |
| max endurance charges | 11 |
| max frenzy charges | 3 |
| max power charges | 3 |
| imp variation | 2 |
| main hand base weapon attack duration ms | 741 |
| main hand base maximum attack distance | 11 |
| main hand quality | 20 |
| two handed melee physical damage +% | 113 |
| two handed melee attack speed +% | 21 |
| two handed melee accuracy rating +% | 20 |
| base stun duration +% | 40 |
| base life gain per target | 8 |
| local base physical damage reduction rating | 47 |
| base attack speed +% per frenzy charge | 4 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| local charges added +% | 37 |
| endurance charge duration +% | 72 |
| physical damage reduction % per endurance charge | 5 |
| life regeneration rate per minute % | 660 |
| dummy stat display nothing | 6 |
| base damage taken +% | -5 |
| melee physical damage +% | 34 |
| maximum block % | 75 |
| base cast speed +% per frenzy charge | 4 |
| sword accuracy rating | 200 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| critical strike chance +% per power charge | 40 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 362 |
| additional strength | 76 |
| base intelligence | 104 |
| base dexterity | 94 |
| additional dexterity | 30 |
| base critical strike multiplier | 150 |
| self elemental status duration -% | -50 |
| local accuracy rating +% | 30 |
| ignore armour movement penalties | 20 |
| local armour and energy shield +% | 200 |
| local has no sockets | 1 |
| main hand local physical damage +% | 498 |
| main hand local minimum added physical damage | 52 |
| main hand local maximum added physical damage | 108 |
| main hand local attack speed +% | 7 |
| main hand local critical strike chance | 500 |
| main hand local accuracy rating +% | 30 |
| keystone blood magic | 1 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 76 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| base additional physical damage reduction % | 2 |
| evasion and physical damage reduction rating +% | 24 |
| melee range + | 3 |
| footstep effect variation | 26 |
| number of equipped uniques | 6 |
| fire damage % to add as chaos | 5 |
| chance to gain endurance charge when hit % | 30 |
| fire and lightning damage resistance % | 10 |
| map spawn two bosses | 20 |
| mortal conviction mana reservation +% final | -50 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| resolute technique | 1 |
| pvp shield damage +% final | -15 |
| number of assigned keystones | 2 |
| number of equipped corrupted items | 2 |
| base strength and intelligence | 10 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| life leech from physical attack damage permyriad | 80 |
| enchantment boots life regen per minute % for 4 seconds when hit | 120 |
| damage +% per endurance charge | 5 |
| stun threshold +% | 20 |
| elemental damage taken +% at maximum endurance charges | -8 |
| damage reduction rating from body armour doubled | 1 |
| bleed on hit with attacks % | 25 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| display attack with commandment of force on hit % | 100 |
| minion damage taken +% from guillotine traps final | -90 |
| non curse aura effect +% | 3 |
| max talisman degen stacks | 20 |
| endurance charge on kill % | 41 |
| max frost nova stacks | 20 |
| max charged attack stacks | 6 |
| cleave damage +% | 40 |
| base body armour physical damage reduction rating | 931 |
| current difficulty | 1 |
| stun duration on self +% | 50 |
| melee damage +% per endurance charge | 4 |
| cannot be shocked while at maximum endurance charges | 1 |
| number of equipped items | 9 |
| gain maximum endurance charges on endurance charge gained % chance | 25 |
| damage +% final vs non taunt target from ot | -10 |
| max fire beam stacks | 8 |
| attack area of effect +% | 20 |
| physical damage can shock | 1 |
| deal no elemental damage | 1 |
| base cannot gain bleeding | 1 |
| cleave fortify on hit | 2 |
| cleave +1 base radius per nearby enemy up to 10 | 6 |
| traps explode on timeout | 1 |
| critical ailment dot multiplier + | 50 |
| non aura vaal skills soul requirement +% | 100 |
| attack ailment damage +% while wielding sword | 127 |
| attack ailment damage +% while wielding two handed weapon | 113 |
| object inherent damage +% final per frenzy charge | 4 |
| life regeneration rate per minute % while moving | 45 |
| number of ranged abyss jewels | 1 |
| area of effect +% per endurance charge | 5 |
| chance to gain endurance charge when you stun enemy % | 25 |
| chaos damage resistance % per endurance charge | 4 |
| number of equipped shaper items | 1 |
| maximum rage | 50 |
| gain endurance charge per second if have been hit recently | 1 |
| stun duration +% per endurance charge | 10 |
| gain % total phys damage prevented in the past 10 sec as life regen per sec | 15 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.