IsDisabled | 0 |
level | 91 |
main hand weapon type | 2 |
off hand weapon type | 14 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
physical damage +% | 50 |
local physical damage +% | 498 |
physical sword damage +% | 117 |
fire damage +% | 32 |
attack speed +% | 25 |
local attack speed +% | 7 |
melee attack speed +% | 4 |
sword attack speed +% | 18 |
accuracy rating | 20 |
accuracy rating +% | 20 |
base self critical strike multiplier -% | 20 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1978 |
physical damage reduction rating +% | 250 |
local physical damage reduction rating +% | 250 |
base evasion rating | 53 |
base maximum life | 1047 |
maximum life +% | 230 |
life regeneration rate per minute % per endurance charge | 60 |
base maximum mana | 83 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 77 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | -20 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 96 |
base cold damage resistance % | 113 |
base lightning damage resistance % | 113 |
base chaos damage resistance % | -60 |
base movement velocity +% | 29 |
max endurance charges | 11 |
max frenzy charges | 3 |
max power charges | 3 |
imp variation | 2 |
main hand base weapon attack duration ms | 741 |
main hand base maximum attack distance | 11 |
main hand quality | 20 |
two handed melee physical damage +% | 113 |
two handed melee attack speed +% | 21 |
two handed melee accuracy rating +% | 20 |
base stun duration +% | 40 |
base life gain per target | 8 |
local base physical damage reduction rating | 47 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
local charges added +% | 37 |
endurance charge duration +% | 72 |
physical damage reduction % per endurance charge | 5 |
life regeneration rate per minute % | 660 |
dummy stat display nothing | 6 |
base damage taken +% | -5 |
melee physical damage +% | 34 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
sword accuracy rating | 200 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 40 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 362 |
additional strength | 76 |
base intelligence | 104 |
base dexterity | 94 |
additional dexterity | 30 |
base critical strike multiplier | 150 |
self elemental status duration -% | -50 |
local accuracy rating +% | 30 |
ignore armour movement penalties | 20 |
local armour and energy shield +% | 200 |
local has no sockets | 1 |
main hand local physical damage +% | 498 |
main hand local minimum added physical damage | 52 |
main hand local maximum added physical damage | 108 |
main hand local attack speed +% | 7 |
main hand local critical strike chance | 500 |
main hand local accuracy rating +% | 30 |
keystone blood magic | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
base additional physical damage reduction % | 2 |
evasion and physical damage reduction rating +% | 24 |
melee range + | 3 |
footstep effect variation | 26 |
number of equipped uniques | 6 |
fire damage % to add as chaos | 5 |
chance to gain endurance charge when hit % | 30 |
fire and lightning damage resistance % | 10 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -50 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
resolute technique | 1 |
pvp shield damage +% final | -15 |
number of assigned keystones | 2 |
number of equipped corrupted items | 2 |
base strength and intelligence | 10 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
life leech from physical attack damage permyriad | 80 |
enchantment boots life regen per minute % for 4 seconds when hit | 120 |
damage +% per endurance charge | 5 |
stun threshold +% | 20 |
elemental damage taken +% at maximum endurance charges | -8 |
damage reduction rating from body armour doubled | 1 |
bleed on hit with attacks % | 25 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display attack with commandment of force on hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
endurance charge on kill % | 41 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
cleave damage +% | 40 |
base body armour physical damage reduction rating | 931 |
current difficulty | 1 |
stun duration on self +% | 50 |
melee damage +% per endurance charge | 4 |
cannot be shocked while at maximum endurance charges | 1 |
number of equipped items | 9 |
gain maximum endurance charges on endurance charge gained % chance | 25 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
attack area of effect +% | 20 |
physical damage can shock | 1 |
deal no elemental damage | 1 |
base cannot gain bleeding | 1 |
cleave fortify on hit | 2 |
cleave +1 base radius per nearby enemy up to 10 | 6 |
traps explode on timeout | 1 |
critical ailment dot multiplier + | 50 |
non aura vaal skills soul requirement +% | 100 |
attack ailment damage +% while wielding sword | 127 |
attack ailment damage +% while wielding two handed weapon | 113 |
object inherent damage +% final per frenzy charge | 4 |
life regeneration rate per minute % while moving | 45 |
number of ranged abyss jewels | 1 |
area of effect +% per endurance charge | 5 |
chance to gain endurance charge when you stun enemy % | 25 |
chaos damage resistance % per endurance charge | 4 |
number of equipped shaper items | 1 |
maximum rage | 50 |
gain endurance charge per second if have been hit recently | 1 |
stun duration +% per endurance charge | 10 |
gain % total phys damage prevented in the past 10 sec as life regen per sec | 15 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |