Grandmasters: flicker_mill /215
| 統計數據 | Value |
|---|---|
| IsDisabled | 0 |
| level | 100 |
| main hand weapon type | 12 |
| off hand weapon type | 13 |
| attack minimum added physical damage | 11 |
| attack maximum added physical damage | 19 |
| attack minimum added lightning damage | 3 |
| attack maximum added lightning damage | 43 |
| accuracy rating | 30 |
| maximum physical damage reduction % | 90 |
| base evasion rating | 15 |
| evasion rating +% | 83 |
| local evasion rating +% | 100 |
| evasion rating +% per frenzy charge | 14 |
| base maximum life | 122 |
| base maximum mana | 34 |
| maximum mana +% | 8 |
| mana regeneration rate per minute % | 105 |
| base maximum energy shield | 132 |
| maximum energy shield +% | 15 |
| local energy shield | 45 |
| local energy shield +% | 97 |
| energy shield recharge rate per minute % | 2000 |
| base resist all elements % | -90 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 198 |
| base cold damage resistance % | 194 |
| base lightning damage resistance % | -117 |
| base chaos damage resistance % | -60 |
| base item found rarity +% | 13 |
| base movement velocity +% | 29 |
| movement velocity +% per frenzy charge | 4 |
| max endurance charges | 3 |
| max frenzy charges | 7 |
| max power charges | 3 |
| base avoid chill % | 100 |
| base cast speed +% | 2 |
| imp variation | 81 |
| main hand base weapon attack duration ms | 625 |
| main hand base maximum attack distance | 11 |
| main hand quality | 29 |
| local base evasion rating | 75 |
| base attack speed +% per frenzy charge | 8 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| base frenzy charge duration +% | 30 |
| physical damage reduction % per endurance charge | 4 |
| physical damage % to add as lightning | 8 |
| dummy stat display nothing | 2 |
| elemental damage +% | 12 |
| maximum block % | 75 |
| base shield physical damage reduction rating | 1210 |
| base shield maximum energy shield | 247 |
| projectile damage +% | 24 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| critical strike chance +% | 30 |
| critical strike chance +% per power charge | 40 |
| accuracy rating per level | 2 |
| base strength | 34 |
| additional strength | 25 |
| base intelligence | 424 |
| additional intelligence | 355 |
| base dexterity | 82 |
| base critical strike multiplier | 150 |
| keystone iron reflexes | 1 |
| keystone chaos inoculation | 1 |
| base actor scale +% | 3 |
| from armour movement speed +% | -8 |
| local armour and energy shield +% | 673 |
| main hand local minimum added physical damage | 25 |
| main hand local maximum added physical damage | 65 |
| main hand local critical strike chance | 600 |
| base aura area of effect +% | 12 |
| local additional block chance % | 6 |
| base number of totems allowed | 1 |
| base number of traps allowed | 15 |
| base number of remote mines allowed | 15 |
| base maximum fire damage resistance % | 75 |
| base maximum cold damage resistance % | 80 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| damage taken goes to mana % | 1 |
| energy shield % of armour rating gained on block | 2 |
| add frenzy charge on kill % chance | 20 |
| footstep effect variation | 2 |
| number of equipped uniques | 4 |
| additional strength and intelligence | 28 |
| base should have onslaught from stat | 1 |
| traps invulnerable for duration ms | 2000 |
| mines invulnerable for duration ms | 2000 |
| fire and cold damage resistance % | 19 |
| actor scale +% limit | 100 |
| dexterity +% | 23 |
| intelligence +% | 75 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| base life leech from attack damage permyriad | 100 |
| base mana leech from attack damage permyriad | 100 |
| passive can be allocated without connection | 8 |
| pvp shield damage +% final | -15 |
| number of assigned keystones | 5 |
| number of equipped corrupted items | 4 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| local life gain per target | 46 |
| base main hand local life gain per target | 46 |
| mana leech from physical attack damage permyriad | 41 |
| all attributes +% | 15 |
| enchantment boots minimum added lightning damage when you havent killed for 4 seconds | 1 |
| enchantment boots maximum added lightning damage when you havent killed for 4 seconds | 160 |
| attack damage +% per frenzy charge | 10 |
| onslaught effect +% | 130 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| non curse aura effect +% | 36 |
| max talisman degen stacks | 20 |
| reduce enemy lightning resistance with weapons % | 8 |
| keystone elemental overload | 1 |
| max frost nova stacks | 20 |
| max charged attack stacks | 6 |
| flicker strike damage +% per frenzy charge | 9 |
| base body armour physical damage reduction rating | 1383 |
| current difficulty | 1 |
| number of equipped items | 10 |
| base physical damage reduction and evasion rating | 395 |
| max fire beam stacks | 8 |
| X mana per 4 strength | 1 |
| energy shield +% per 10 strength | 1 |
| X life per 4 dexterity | 1 |
| melee physical damage +% per 10 dexterity | 2 |
| X accuracy per 2 intelligence | 4 |
| evasion +% per 10 intelligence | 2 |
| attack speed +% per 25 dex | 1 |
| gain frenzy charge on hitting rare or unique enemy % | 20 |
| attack minimum added lightning damage per 10 int | 1 |
| attack maximum added lightning damage per 10 int | 10 |
| traps explode on timeout | 1 |
| keystone ghost reaver | 1 |
| main hand attack minimum added lightning damage per 10 int | 1 |
| main hand attack maximum added lightning damage per 10 int | 10 |
| elemental damage with attack skills +% | 142 |
| lightning damage with attack skills +% | 54 |
| critical ailment dot multiplier + | 50 |
| you cannot be hindered | 1 |
| object inherent damage +% final per frenzy charge | 4 |
| melee attack number of spirit strikes | 1 |
| damage +% per 15 int | 1 |
| recover energy shield % on kill | 2 |
| number of equipped shaper items | 2 |
| local display grants skill spider aspect level | 20 |
| maximum rage | 50 |
| additional spell block % | 7 |
| base helmet maximum energy shield | 300 |
| cannot be inflicted by corrupted blood | 1 |
| base body armour maximum energy shield | 239 |
| base maximum spell block % | 75 |
| max delve degen stacks | 5000 |
| max azurite debuff stacks | 10 |
| base block chance % from shield | 32 |
| melee variation | 1 |
| impaled debuff base duration ms | 8000 |
| impaled debuff number of reflected hits | 5 |
| base total number of sigils allowed | 3 |
| maximum energy shield leech rate % per minute | 600 |
| lightning damage taken + | -34 |
| maximum life leech amount per leech % max life | 10 |
| maximum mana leech amount per leech % max mana | 10 |
| maximum energy shield leech amount per leech % max energy shield | 10 |
| enable movement skill animation skipping | 1 |
| keystone glancing blows | 1 |
| object inherent melee hit stun duration +% final | 50 |
| melee hit damage stun multiplier +% | 25 |
| non physical hit damage stun multiplier +% | -25 |
| maximum righteous charges | 5 |
| mod granted passive hash | 27119 |
| number of equipped shaper or elder items | 2 |
| extra damage rolls with lightning damage on non critical hits | 1 |
| wearing gloves | 1 |
| additional insanity effects while delirious | 1 |
| lightning resistance does not apply to lighting damage | 1 |
| base armour applies to lightning damage | 1 |
| deal no non lightning damage | 1 |
| nearby enemies lightning resist equal to yours | 1 |
| accuracy rating +% during onslaught | 30 |
| base chance to deal triple damage % | 4 |
| off hand shield quality | 28 |
| max steel ammo | 12 |
| number of notables allocated | 15 |
| attack minimum added lightning damage per 200 accuracy rating | 1 |
| attack maximum added lightning damage per 200 accuracy rating | 6 |
| boots implicit accuracy rating +% final | -25 |
| chance to deal triple damage % per brutal charge | 3 |
| stun threshold +% per brutal charge | 10 |
| ailment damage +% final per affliction charge | 8 |
| non damaging ailment effect +% final per affliction charge | 8 |
| elemental damage taken goes to energy shield over 4 seconds % per absorption charge | 12 |
| maximum blood scythe charges | 5 |
| base mana reservation efficiency +% | 67 |
| keystone divine shield | 1 |
| base max fortification | 20 |
| damage taken when hit +% final per fortification | -1 |
| aura effect on self from your skills +% | 15 |
| number of masteries allocated | 5 |
| raider chance to evade attacks +% final during onslaught | 10 |
| number of red sockets on main hand weapon | 2 |
| energy shield + per 8 evasion on boots | 1 |
| base gloves armour | 312 |
| base boots evasion rating | 789 |
| inherent block while dual wielding % | 15 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.