武裝吸取者
惡魔
增加 30% 移動速度
is map boss underling monster [1]
Ironclad Decimator
幽魂N
標籤法術, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, red_blood, slashing_weapon, undying
生命
245%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
245%
抗性
40 40 40 25
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
75%
Model Size
115%
類型
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireGlacialCascadeMap
等級
68
生命
15,762
護甲
28,790
閃避
4,739
能量護盾
0
傷害
336
法術傷害
336
命中
0
攻擊間隔
1.305
經驗值
7,691
異常狀態臨界值
15,762
冰緩
50
感電
50
易碎
282
焦灼
50
殘喘
138
GemlingCascade1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 248.3372.4 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +5
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 4 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 309.1463.6 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 4 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 248.3372.4 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-30]
is area damage [1]
GemlingRestoreLife
法術, 可觸發
施放時間: 1 秒
+5 秒基礎持續時間
restore skill life regeneration rate per minute % [1200]

Object Type

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"

Transitionable
{
	num_states = 4
}

Object Type Codes

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeMap"] = {
    name = "Ironclad Decimator",
    life = 2.45,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "GemlingCascade1",
        "GemlingCascade2",
        "GemlingCascade3",
        "GemlingRestoreLife",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade1"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade2"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade3"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
    name = "GemlingRestoreLife",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_regeneration_rate_per_minute_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
增加 30% 移動速度
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 全域
  • 武裝吸取者
    惡魔
    增加 30% 移動速度
    is map boss underling monster [1]
    Ironclad Decimator
    幽魂N
    標籤法術, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, red_blood, slashing_weapon, undying
    生命
    245%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    245%
    抗性
    40 40 40 25
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    75%
    Model Size
    115%
    類型
    GemlingLegionnaireWitchMap
    Metadata
    GemlingLegionnaireGlacialCascadeMapStandalone
    等級
    68
    生命
    15,762
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    336
    法術傷害
    336
    命中
    0
    攻擊間隔
    1.305
    經驗值
    7,691
    異常狀態臨界值
    15,762
    冰緩
    50
    感電
    50
    易碎
    282
    焦灼
    50
    殘喘
    138
    GemlingCascade1
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 0.8 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 248.3372.4 物理傷害
    100% 物理傷害轉化至冰冷傷害
    +0.3 米範圍
    爆發 +5
    active skill area of effect radius +% final [-40]
    is area damage [1]
    GemlingCascade2
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 0.8 秒
    冷卻時間: 4 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 309.1463.6 物理傷害
    100% 物理傷害轉化至冰冷傷害
    +0.3 米範圍
    爆發 +6
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingCascade3
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 0.8 秒
    冷卻時間: 4 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 248.3372.4 物理傷害
    100% 物理傷害轉化至冰冷傷害
    +0.3 米範圍
    爆發 +6
    active skill area of effect radius +% final [-30]
    is area damage [1]
    GemlingRestoreLife
    法術, 可觸發
    施放時間: 1 秒
    +5 秒基礎持續時間
    restore skill life regeneration rate per minute % [1200]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeMapStandalone"] = {
        name = "Ironclad Decimator",
        life = 2.45,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingCascade1",
            "GemlingCascade2",
            "GemlingCascade3",
            "GemlingRestoreLife",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade1"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade2"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade3"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRestoreLife"] = {
        name = "GemlingRestoreLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "restore_skill_life_regeneration_rate_per_minute_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 30% 移動速度
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 全域
  • Edit

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