철갑 학살자
악마
이동 속도 30% 증가
is map boss underling monster [1]
is map boss underling monster [1]
Ironclad Decimator
Spectre | N |
---|---|
Tags | 시전, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, red_blood, slashing_weapon, undying |
생명력
245%
Energy Shield From Life
100%
방어도
+100%
Ailment Threshold
245%
저항
40 40 40 25
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
경험치
75%
Model Size
115%
Type
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireGlacialCascadeMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
15,762
방어도
57,580
회피
4,739
에너지 보호막
6,127
Damage
336
주문 피해
336
정확도
290
Attack Time
1.305
경험치
7,691
Ailment Threshold
15,762
Chill
50
Shock
50
Brittle
282
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
248.3~372.4 물리 피해
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +5회 유발
active skill area of effect radius +% final [-40]
is area damage [1]
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +5회 유발
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
재사용 대기시간: 4 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
309.1~463.6 물리 피해
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-25]
is area damage [1]
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
재사용 대기시간: 4 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
248.3~372.4 물리 피해
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-30]
is area damage [1]
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-30]
is area damage [1]
GemlingRestoreLife
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 5초
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Object Type
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap" Transitionable { num_states = 4 }
Object Type Codes
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeMap"] = { name = "Ironclad Decimator", life = 2.45, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingCascade1", "GemlingCascade2", "GemlingCascade3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade1"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade2"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade3"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
철갑 학살자
악마
이동 속도 30% 증가
is map boss underling monster [1]
is map boss underling monster [1]
Ironclad Decimator
Spectre | N |
---|---|
Tags | 시전, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, red_blood, slashing_weapon, undying |
생명력
245%
Energy Shield From Life
100%
방어도
+100%
Ailment Threshold
245%
저항
40 40 40 25
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
경험치
75%
Model Size
115%
Type
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireGlacialCascadeMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
15,762
방어도
57,580
회피
4,739
에너지 보호막
6,127
Damage
336
주문 피해
336
정확도
290
Attack Time
1.305
경험치
7,691
Ailment Threshold
15,762
Chill
50
Shock
50
Brittle
282
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
248.3~372.4 물리 피해
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +5회 유발
active skill area of effect radius +% final [-40]
is area damage [1]
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +5회 유발
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
재사용 대기시간: 4 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
309.1~463.6 물리 피해
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-25]
is area damage [1]
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
재사용 대기시간: 4 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
248.3~372.4 물리 피해
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-30]
is area damage [1]
물리 피해의 100%를 냉기 피해로 전환
반경 +0.3미터
폭발 +6회 유발
active skill area of effect radius +% final [-30]
is area damage [1]
GemlingRestoreLife
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 5초
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeMapStandalone"] = { name = "Ironclad Decimator", life = 2.45, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingCascade1", "GemlingCascade2", "GemlingCascade3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade1"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade2"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade3"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |