Destructor Acorazado
DemonioVelocidad de movimiento aumentada un 30%
is map boss underling monster [1]
is map boss underling monster [1]
Ironclad Decimator
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, red_blood, slashing_weapon, undying |
Vida
245%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
245%
Resistencia
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
75%
Model Size
115%
Type
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireGlacialCascadeMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
0
Armadura
57,580
Evasión
4,739
Escudo de energía
15,011
Damage
336
Daño de hechizos
336
Precisión
580
Attack Time
1.305
Experiencia
7,691
Minion Life
0
Minion Energy Shield
3,256
Minion Damage
268
Ailment Threshold
15,762
Chill
50
Shock
50
Brittle
282
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 62.07 a 93.1 de daño físico
El 100% del daño físico se convierte en daño de hielo
+0.3 metros al radio
Provoca +5 estallidos
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 77.33 a 116 de daño físico
El 100% del daño físico se convierte en daño de hielo
+0.3 metros al radio
Provoca +6 estallidos
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 62.07 a 93.1 de daño físico
El 100% del daño físico se convierte en daño de hielo
+0.3 metros al radio
Provoca +6 estallidos
active skill area of effect radius +% final [-30]
is area damage [1]
GemlingRestoreLife
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 5 segundos
restore skill life regeneration rate per minute % [1200]
Object Type
version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
Transitionable
{
num_states = 4
}Object Type Codes
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeMap"] = {
name = "Ironclad Decimator",
life = 2.45,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"GemlingCascade1",
"GemlingCascade2",
"GemlingCascade3",
"GemlingRestoreLife",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade1"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_base_radius_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade2"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_base_radius_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade3"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_base_radius_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
name = "GemlingRestoreLife",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"restore_skill_life_regeneration_rate_per_minute_%",
"base_skill_effect_duration",
},
levels = {
[1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Velocidad de movimiento aumentada un 30%
| Family | MovementVelocity |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
is map boss underling monster [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Destructor blindado
DemonioVelocidad de movimiento aumentada un 30%
is map boss underling monster [1]
is map boss underling monster [1]
Ironclad Decimator
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, red_blood, slashing_weapon, undying |
Vida
245%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
245%
Resistencia
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
75%
Model Size
115%
Type
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireGlacialCascadeMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
0
Armadura
57,580
Evasión
4,739
Escudo de energía
15,011
Damage
336
Daño de hechizos
336
Precisión
580
Attack Time
1.305
Experiencia
7,691
Minion Life
0
Minion Energy Shield
3,256
Minion Damage
268
Ailment Threshold
15,762
Chill
50
Shock
50
Brittle
282
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 62.07 a 93.1 de daño físico
El 100% del daño físico se convierte en daño de hielo
+0.3 metros al radio
Provoca +5 estallidos
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 77.33 a 116 de daño físico
El 100% del daño físico se convierte en daño de hielo
+0.3 metros al radio
Provoca +6 estallidos
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 62.07 a 93.1 de daño físico
El 100% del daño físico se convierte en daño de hielo
+0.3 metros al radio
Provoca +6 estallidos
active skill area of effect radius +% final [-30]
is area damage [1]
GemlingRestoreLife
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 5 segundos
restore skill life regeneration rate per minute % [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeMapStandalone"] = {
name = "Ironclad Decimator",
life = 2.45,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"GemlingCascade1",
"GemlingCascade2",
"GemlingCascade3",
"GemlingRestoreLife",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade1"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_base_radius_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade2"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_base_radius_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade3"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_base_radius_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
name = "GemlingRestoreLife",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"restore_skill_life_regeneration_rate_per_minute_%",
"base_skill_effect_duration",
},
levels = {
[1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Velocidad de movimiento aumentada un 30%
| Family | MovementVelocity |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
is map boss underling monster [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.