守護之彼
人形
It That Guards
幽魂Y
幽魂 取代Metadata/Monsters/Breach/BreachEliteCorruptedGuardSpectre
地區巢裔要塞, 巢裔聚落
標籤breach_commander, brequel_monster, 法術, cold_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, very_fast_movement
Packs
  • 守護之彼, 利爪之彼
  • 巢裔要塞, 巢裔聚落: 守護之彼, 利爪之彼
  • 生命
    192%
    生命轉為護盾
    20%
    異常狀態臨界值
    192%
    抗性
    0 75 0 0
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    115%
    類型
    BreachEliteCorruptedGuard
    Metadata
    BreachEliteCorruptedGuard
    等級
    83
    生命
    49,178
    護甲值
    92,477
    閃避值
    7,860
    能量護盾
    5,882
    傷害
    1,441
    法術傷害
    1,441
    命中
    1,036
    攻擊間隔
    1.5
    經驗值
    21,011
    召喚物生命
    9,371
    Minion Energy Shield
    1,121
    召喚物傷害
    1,217
    異常狀態臨界值
    61,472
    冰緩
    194
    感電
    194
    易碎
    1,100
    焦灼
    194
    殘喘
    537
    MPSBreachEliteBoneProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 415.5831 物理傷害
    造成 12471662 冰冷傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster breaks brequel npc concentration [1]
    monster projectile variation [268]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GPSBreachEliteBonestorm
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成 415.5831 物理傷害
    造成 12471662 冰冷傷害
    發射 +5 個投射物
    20% 機率冰凍敵人
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedGuard"] = {
        name = "It That Guards",
        life = 1.92,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSBreachEliteBoneProjectile",
            "GPSBreachEliteBonestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteBoneProjectile"] = {
        name = "MPSBreachEliteBoneProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 268, -30, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachEliteBonestorm"] = {
        name = "GPSBreachEliteBonestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_number_of_projectiles",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, -30, 20, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    It That Guards
    人形
    幽魂Y
    標籤breach_commander, brequel_monster, 法術, cold_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, very_fast_movement
    生命
    192%
    生命轉為護盾
    20%
    異常狀態臨界值
    192%
    抗性
    0 75 0 0
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    115%
    類型
    BreachEliteCorruptedGuard
    Metadata
    BreachEliteCorruptedGuardSpectre
    等級
    68
    生命
    9,882
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    2,353
    傷害
    598
    法術傷害
    598
    命中
    580
    攻擊間隔
    1.5
    經驗值
    16,408
    召喚物生命
    2,143
    Minion Energy Shield
    510
    召喚物傷害
    477
    異常狀態臨界值
    12,352
    冰緩
    39
    感電
    39
    易碎
    221
    焦灼
    39
    殘喘
    108
    MPSBreachEliteBoneProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 191.3382.7 物理傷害
    造成 574765.4 冰冷傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster breaks brequel npc concentration [1]
    monster projectile variation [268]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GPSBreachEliteBonestorm
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成 191.3382.7 物理傷害
    造成 574765.4 冰冷傷害
    發射 +5 個投射物
    20% 機率冰凍敵人
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedGuardSpectre"] = {
        name = "It That Guards",
        life = 1.92,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSBreachEliteBoneProjectile",
            "GPSBreachEliteBonestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteBoneProjectile"] = {
        name = "MPSBreachEliteBoneProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 268, -30, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachEliteBonestorm"] = {
        name = "GPSBreachEliteBonestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_number_of_projectiles",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, -30, 20, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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