Eso que custodia
It That Guards
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachEliteCorruptedGuardSpectre
AreaFortaleza de la colmena, Colonia de la colmena
Tagsbreach_commander, brequel_monster, Lanzador de hechizos, cold_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, very_fast_movement
Packs
  • Eso que custodia, Eso que desgarra
  • Fortaleza de la colmena, Colonia de la colmena: Eso que custodia, Eso que desgarra
  • Vida
    192%
    Energy Shield From Life
    20%
    Ailment Threshold
    192%
    Resistencia
    0 75 0 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    115%
    Type
    BreachEliteCorruptedGuard
    Metadata
    BreachEliteCorruptedGuard
    Nivel
    83
    Vida
    49,178
    Armadura
    92,477
    Evasión
    7,860
    Escudo de energía
    5,882
    Damage
    1,441
    Daño de hechizos
    1,441
    Precisión
    1,036
    Attack Time
    1.5
    Experiencia
    21,011
    Minion Life
    9,371
    Minion Energy Shield
    1,121
    Minion Damage
    1,217
    Ailment Threshold
    61,472
    Chill
    194
    Shock
    194
    Brittle
    1,100
    Scorch
    194
    Sap
    537
    MPSBreachEliteBoneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 415.5 a 831 de daño físico
    Inflige de 1247 a 1662 de daño de hielo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster breaks brequel npc concentration [1]
    monster projectile variation [268]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GPSBreachEliteBonestorm
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Inflige de 415.5 a 831 de daño físico
    Inflige de 1247 a 1662 de daño de hielo
    Dispara +5 proyectiles
    20% de probabilidad de congelar a los enemigos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedGuard"] = {
        name = "It That Guards",
        life = 1.92,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSBreachEliteBoneProjectile",
            "GPSBreachEliteBonestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteBoneProjectile"] = {
        name = "MPSBreachEliteBoneProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 268, -30, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachEliteBonestorm"] = {
        name = "GPSBreachEliteBonestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_number_of_projectiles",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, -30, 20, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    It That Guards
    Humanoide
    SpectreY
    Tagsbreach_commander, brequel_monster, Lanzador de hechizos, cold_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, very_fast_movement
    Vida
    192%
    Energy Shield From Life
    20%
    Ailment Threshold
    192%
    Resistencia
    0 75 0 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    115%
    Type
    BreachEliteCorruptedGuard
    Metadata
    BreachEliteCorruptedGuardSpectre
    Nivel
    68
    Vida
    9,882
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    2,353
    Damage
    598
    Daño de hechizos
    598
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    16,408
    Minion Life
    2,143
    Minion Energy Shield
    510
    Minion Damage
    477
    Ailment Threshold
    12,352
    Chill
    39
    Shock
    39
    Brittle
    221
    Scorch
    39
    Sap
    108
    MPSBreachEliteBoneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 191.3 a 382.7 de daño físico
    Inflige de 574 a 765.4 de daño de hielo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster breaks brequel npc concentration [1]
    monster projectile variation [268]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GPSBreachEliteBonestorm
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Inflige de 191.3 a 382.7 de daño físico
    Inflige de 574 a 765.4 de daño de hielo
    Dispara +5 proyectiles
    20% de probabilidad de congelar a los enemigos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedGuardSpectre"] = {
        name = "It That Guards",
        life = 1.92,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSBreachEliteBoneProjectile",
            "GPSBreachEliteBonestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteBoneProjectile"] = {
        name = "MPSBreachEliteBoneProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 268, -30, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachEliteBonestorm"] = {
        name = "GPSBreachEliteBonestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_number_of_projectiles",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, -30, 20, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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