礫岩術士
Lithomancer
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre |
地區 | 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘 |
標籤 | 法術, delve_monster, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged |
生命
800%
生命轉為護盾
100%
異常狀態臨界值
800%
抗性
35 35 35 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ProtoVaalNecromancer
Metadata
ProtoVaalNecromancer
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
51,467
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveLithomancerProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 527.9 至 791.9 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.8 秒
冷卻時間: 6 秒
造成 308.6 至 462.9 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
可觸發, 法術
施放時間: 2 秒
冷卻時間: 10 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancer"] = { name = "Lithomancer", life = 8, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "DelveLithomancerProjectile", "DelveLithomancerProjectileLarge", "DelveLithomancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectile"] = { name = "DelveLithomancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectileLarge"] = { name = "DelveLithomancerProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerRevive"] = { name = "DelveLithomancerRevive", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
礫岩術士
人形
Lithomancer
幽魂 | Y |
---|---|
標籤 | 法術, delve_monster, human, humanoid, is_unarmed, light_armour, medium_movement, mud_blood, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged |
生命
360%
生命轉為護盾
100%
異常狀態臨界值
360%
抗性
35 35 35 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ProtoVaalNecromancerSpectre
Metadata
ProtoVaalNecromancerSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
23,160
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveLithomancerProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 527.9 至 791.9 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.8 秒
冷卻時間: 6 秒
造成 308.6 至 462.9 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre"] = { name = "Lithomancer", life = 3.6, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "DelveLithomancerProjectile", "DelveLithomancerProjectileLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectile"] = { name = "DelveLithomancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectileLarge"] = { name = "DelveLithomancerProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
礫岩術士
人形
cannot be used as minion [1]
Lithomancer
幽魂 | N |
---|---|
標籤 | 法術, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, not_dex, not_str, physical_affinity, ranged |
生命
800%
生命轉為護盾
100%
異常狀態臨界值
800%
抗性
35 35 35 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ProtoVaalNecromancer
Metadata
ProtoVaalLithomancerCowardsTrial_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
51,467
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveLithomancerProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 527.9 至 791.9 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.8 秒
冷卻時間: 6 秒
造成 308.6 至 462.9 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
可觸發, 法術
施放時間: 2 秒
冷卻時間: 10 秒
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/ProtoVaalLithomancerCowardsTrial_"] = { name = "Lithomancer", life = 8, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "DelveLithomancerProjectile", "DelveLithomancerProjectileLarge", "DelveLithomancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectile"] = { name = "DelveLithomancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectileLarge"] = { name = "DelveLithomancerProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerRevive"] = { name = "DelveLithomancerRevive", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.